scidave's Forum Posts

  • >> 1. How do I make a title screen with this program?

    scirra.com/forum/examples-tutorials-list_topic41594.html

    Look under HUD section

    2. How do I make a interactive menu screen that uses the keyboard to navigate with, all that features a 1 or 2 player option, with a options menu with the features to adjust the controls and screen size?

    Same as above

    3. How do I make a two player game? And how do I make it where the both >>players are on the same area? Not share the same screen, but the same >>platform area.

    A splitscreen game? Look under the "Cameras" section in JamesX tutorial list above

    4. How do I make the game include the feature of a netplay option with two players?

    scirra.com/forum/plugin-network-v03a-update_topic43662.html

    5. What plugins do I need to have all of these features?

    Depends on how fancy you end up getting. Probably Network and Magicam plugins at the minimum...rest depends on you.

    I'd try out some of the tutorials then ask more specific questions.

  • Great idea, I was too lazy to use gravatar but I kinda like the robot I got! :-)

  • Fun little game. I played on hard until $27,300. Then I had to kill myself as I felt I could go on forever.

  • this guide is genius! I'm going to try it out on my Android. :-)

  • > Maybe I shouldn't have posted this, but, well, I'm someone who needs feedback.

    I posted the same exact thing in my tutorials so I think you should too..it's being real. I can't stand not hearing anything too!

    I do think you should be getting a lot more downloads...which would hopefully increase the feedback although maybe not the percentage of feedback. We should get Verve added to sourceforge page and to JamesX list of tuts. I got more downloads when my tuts got added to both those locations.

  • 321 downloads so far - and no comment for 7 month now.

    I guess it isn't as helpful as I thought <img src="smileys/smiley17.gif" border="0" align="middle" />

    I wouldn't get too discouraged...I've had over 3,000 downloads of the Mickey's adventure tutorials without a single comment!! And 1,000+ downloads for python online tut without a comment so I think this is common on forums. There have been of course comments as a whole but the tutorials have had over 10,000+ downloads.

    I don't think people realize that showing some quick appreciation for hard effort is very appreciated. :-)

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  • In that case, you could use c++ code similar to the below in your plugin. The plugin shouldn't be too hard to create if you know C++:

    apacheserver.net/q30205/C-OpenSSL-Connecting-to-imap-google-with-SSL

    Good luck!

  • Plausible? ... Yes    , Likely? ... No

    This is such a niche request that it would be easier to just make it with Python (SMTP):

    #!/usr/bin/python

    import smtplib

    sender = 'fromabz@fromdomain.com'

    receivers = ['to@todomain.com']

    message = """From: From Person <<>abz@fromdomain.com>

    To: To Person <<>abz@todomain.com>

    Subject: SMTP e-mail test

    This is a test e-mail message.

    """

    try:

       smtpObj = smtplib.SMTP('localhost')

       smtpObj.sendmail(sender, receivers, message)       

       print "Successfully sent email"

    except SMTPException:

       print "Error: unable to send email"

    Or more likely you will have to use IMAP/Pop3 service like Gmail:

    devshed.com/c/a/Python/Python-Email-Libraries-part-1-POP3

  • Ashley/ Tom,

    You should get them to have you speak at the upcoming New Game HTML5 conference about Construct 2. That would be pretty awesome...

    newgameconf.com

    Either way, if I lived in San Francisco it would be a cool event to attend.

  • Thought this was pretty cool..now you can play old favorites from DosBox in your browser! Chrome definitely is pushing for browser gaming.

    DosBox in Chrome

  • > Also could someone tell me where to get dx9 installer that cameyo can record even with my original box? or do I have to use a virt. box to record it?

    You have to use VirtualBox or Vmware since the tool takes a snapshot of the system before and after installation. If the system isn't clean then it is more likely that the snapshot won't capture all the needed files.

    A fully working portable CC is going to be about 300MB...

  • This link has good info about packaging games with DirectX:

    http://members.gamedev.net/jhoxley/directx/DirectXForumFAQ.htm#Gen_1

  • Construct Classic doesn't work with Cameyo. Didn't try the other one, though, so who knows...? -velo

    I haven't been able to get Construct Classic and Cameyo to work either..I'm running Windows 7 64bit. However, I also couldn't even get the Cameyo installer to run on windows XP SP2 VM under VMware workstation.

    So not sure what is up with that. Has anyone actually gotten a Cameyo'd CC to run on Windows 7 64bit???

    p.s. I'd consider it non-portable unless the whole tamale can be packaged together (DirectX, C++ runtime, and Construct) as many users want to run on machines that they can't install DirectX on.

  • Or you can use something like Spoon Studio. I have successfully created a portable Construct Classic v1.2 with Spoon (although I got one error Kernel32:encodepointer when building but so far it hasn't affected any functionality). It works correctly running off of a flash drive with only user rights. Three negative with Spoon Studio...

    1. It creates the .exe as one big bundle. So its about 200 MB in memory.

    2. To update is easy for owner of a license, but if not it's not going to happen (adding new plugins)

    3. Its expensive $2K+..so

    While the above is kinda pointless with the cost, this proves that at least it can be done. I believe Rojo pointed out a more manual method in another thread.

  • To make it less add like, you should remove any references to money:

    yet must be purchased if you are an individual (or team) who has made over $5,000 from using Construct 2.

    need to add content on what makes Construct interesting...talk about HTML5, talk about system requirements, talk about plans for future builds, talk about that it is a work in progress and current status, describe the event system. Should sound like a historian wrote it.

    Edit: See game editor for an example...

    Game Editor Wiki