san40511's Forum Posts

  • I'm developing an in-game UI for my game and noticed that anchor behavior sets different positions for sprites and text. For sprites, it works excellently but text nodes are always shown incorrectly if compare with the editor version. The anchor settings are absolutely the same for both object types.

    This is how it renders in the game

    This is how it renders in the editor

  • It make sense. Thank you for feedback. You on 100% right

  • Hello everyone. Please take a look on my new game. Just want to receive some feedback. Thank you

    Link on construct arcade

  • Oh, i see. I thought that editor is a part of web site that's why i created the topic here. I need to investigate the rules a little bit :-)

  • Yeah, would be great to have this simple physic block functionality as behavior. But anyway, issue resolved and it's good. Thank you for help

  • Frankly i didn't expect to spend so much time on such elementary things. So Construct not so perfect as people told :-) The Game Maker with things like this currently working much better IMHO

  • Ok, fixed the issue. Created one additional rectangle sprite and attached all physics to this rectangle then attached the player sprite to this rectangle as a child. So now the player sprite i use for animation only, all physics is hanging now on the invisible rectangle object. Phew...

  • Yes, i did it, i applied the collision mask for all frames and all animations

  • Video

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  • Ya np the sticking is likely the shape. Use the box as mentioned above that's more standard.

    yes, i also mentioned this but it doesn't help. it works ok when i touch the right side but doesn't work with left side touching. it's strange but fact. I will create video now and show you

  • No problem. Also what did you mean that the jump collision is incorrect now?

    Also maybe you know how to fix this? I'm using solid + platform behavior for collision simulation, and when i'm touching the wall from left or right side, then my player wasn't be able to jump because of sticking the wall. I'm new in construct but other engines provides special collision shapes or frequency option to fix this issue, in construct i don't see anything that can help me to fix that.

  • It's incorrect because it is looking like this now that is not really good for collision with enemies

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  • I applied idle collision mask for the jump animation and it fixed the issue but in general the collision mask for the jump animation is incorrect now. It is not critical but anyway it looks like a bug. Maybe construct support team will notice my message and decide to double check this logic and maybe improve it. (lionz) Thanks you for the for help. I appreciate it

  • Looks to me like the jump isn't high enough even with the second jump and roll animation it doesn't reach the height of that platform so the player is stuck inside it.

    not really. I've created the new video , please check -

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  • Jumpthru collision works incorrectly. It applies collision from the previous animation and dont't see the correct collision mask. On the video displayed the wrong behaviour of this plugin. Maybe somebody know how to fix it?

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