Rory's Forum Posts

  • I hope this is here to stay because I love it!

  • rho You make a point, but what would be the correct way (in terms of the MP Events) to go about doing this?

    Yeah, I want to make a server with C2 which handles the data of each player and sends back updates to everyone, without needed to process the visual representation on it's own screen.

  • It's Javascript internet?

  • I'm hoping for a solution such as the one you've mentioned you are going to tackle the problem with.

    I hope you succeed man! The future of C2 multiplayer seems a little bleak if this can't be solved

  • Beautiful artwork, the animations are really fluid, and the pixel art itself is of great quality

    Are the animations done with Spriter?

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  • This is honestly one of the most fun games I've played on the Scirra Arcade. Wow.

  • It doesn't work, the facebook object is only for the browser.

  • Anyone's looking into this more?

  • Hey there, I've been experimenting with the sort of typical MMO server style whereby you have a dedicated server and multiple clients connecting to this single authoritative server.

    I'm trying to eliminate the need of the server actually rendering any of the action which the client typically needs to.

    In essence, I just want the server to be a simple command prompt sort of executable which does all the server logic and sends out the necessary updates every tick.

    Problems I've ran into so far is that there is no easy way to sync the players because if the server doesn't have the player objects in it, it cannot use the sync action to easily spread the changes that's been sent to the server by each client. Does anyone have any ideas on how to do this, anything I'm missing etc.? I'm going to keep experimenting, but it seems as though the capability of making a real time multiplayer game with a stripped down server that simply processes server logic is quite troublesome!

  • I love the graphics!

  • STARTECHSTUDIOS

    I don't get that problem, but perhaps you are creating more than one sprite?

    Are you using the "Do once while true" condition?

    Also, I'm actually using full sized sprites and resolutions

  • STARTECHSTUDIOS

    I just tried not to over use graphic intensive features!

  • Android version has been updated with some new features and optimizations!

    Update 2 Changes

    -------------

    ? Options to disable Music & Sound Effects!

    ? Compatibility for older devices!

    ? Optimizations - Faster frame rates on all devices!

    ? Fixed dark line in the sky visual bug.

    ? Awesome new app icon!

    iOS update being processed

  • Unfortunately.. I tried it out but it doesn't work the way I want it to. I want the effect to be applied to the family as a collective sprite. This is how the method you suggested turns out.

    This is how i want it..

  • Hey there,

    I may be overlooking the simplicity of this, but I'm wondering if there is a way to group objects together (eg. Containers, families) that will allow me to apply an effect to the entire group.

    For example, I'm trying to make the WebGL outline effect (plugin) outline the silhouette of a character composed to different sprites (hair, body, eyes, clothes). So far I've figured out I'm able to do this with layers, but if I do this, it would mean I need a different layer for each character I want to apply the effect.. At different timings.

    Anyone have a better solution?