Rory's Forum Posts

  • Awesome, I'm planning on doing something simple, just for the fun :)

    EDIT: With Construct 2 of course

  • Thanks for introducing me to this, will most likely work on something!

    A week challenge sounds like fun.

    Registered for it!

  • Ubivis bright minds think alike, fellow ninja. Haha!

  • I think at every tick now, its going to be creating more and more objects because it still meets that condition.

    The best way would to be using 3 already pre-made objects on the screen and adjusting their visibility based on it meeting the life requirement.

    You also don't need it on every tick, you could just have them only check when an event which affects life is done. So as a sub-event of your GOT ATTACKED event, you reduce life by 1, and if life is = 2, set visibility of invisible to one etc.

  • I think I finally decoded what you mean.

    You want to gradually increase the size of the sprite over 5s to a scale of 2.0?

    You'd have to look up this function "lerp"

    erp(a, b, x) Linear interpolation of a to b by x. Calculates a + x * (b - a).

  • RacerBG I only bought a license a few days ago, but before that I won a competition with a game I made in the free edition, I then used the money to buy the license. But the game was made with less than 100 events, in about 50 events, I managed to get the whole puzzle game done. The game is still under 100 events.

    shudapanda.serw5.com

    The 100 events can be a limitation if you aren't thinking enough on how to conserve the use of events, but it also taught me how to build events more wisely, using less of them to do more. Which in the end, is a good thing.

    Having a short line which teaches people how to make a game with the same engine which is being provided free for you below you game is not really too much a limitation..

    If you're a hobbyist who won't make a hundred bucks out of your game, the free edition is more than enough for you. If you buy a license, things get serious. I'd only have taken this jump if I'd realized I may one day use the engine to earn back more than that.

  • 01lifeleft No I don't think that's what he wanted.

    jogosgratispro Okay, I'm glad it worked out ;)

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  • He wants to write compositions/custom music for games.

    The Scirra store is more for pre-made tracks and artwork.

  • This seems like a good paid work for anyone.

    Surprised to see nobody is taking it.

    If I had more time on my hands I would..

  • That works, but I think it'd be a waste of processing power to keep on setting a sound file's volume to the same value on every tick.

    How about..

    Play the sound file

    Set playback rate to 0

    Set the volume

    wait 0.1s

    Set playback rate to 1

  • What is the purpose of the pendulum? Why not just use the sine behaviour since its going to be uninterrupted :0

  • I don't like how I got 206600 score for playing for about 10 seconds, haha! Seems like an inflated economy of scores there.

    Why not cut out 2 or 3 zeros from there and just give me 206 or 2066 :/

  • Do the rocks never break into more than 1 piece?

    I found the movement pretty tiring to get used to..

    But overall, a decent clone of the original!

    Good job :)

  • Then that brings us back to the point, that you're not offering the developers anything of value. We could easily put the game on our own server, with some ads and get all the ad money for ourselves.

    The why not question can simply be answered with this..

    "But why?"

    Why would I? I may not have a reason not to, but I certainly do not have one to convince me.

    On the other hand, I could bring my game onto Kongregate and Clay.io which both have a bunch of fun plugins to offer me, leaderboards, achievements etc. and they also have behaviors to help me export my game easily to their site.

    It all comes down to being realistic.

    If your site is going to expose my game to a small community, and has nothing to offer me in return except ad money.. I can do that very well on my own. But I want my game somewhere which has more exposure, something like Kongregate.

    So I'll take my game to Kongregate, unless you have something more to offer.

    Sorry for the harshness, its very nice that you're trying something here, and 17 is a very nice age to have such ventures.

  • That was fun!

    Simple, but really addictive. I went crazy when I got the infinite jump power up, the game suddenly felt that much fast-paced.

    More game modes would be nice.

    Also would be nice to have some sort of adventure to go on. My idea would be to have a town, where you can buy power ups, and you get to part of this town to start the game. So it becomes quite immersive in the sense that you feel as though you're moving through a world, but in the end, its more like an interactive menu.