Rory's Forum Posts

  • Free.

    Just add these 2 global variables,

    points

    temp_points

    Set its default values to 0.

    Make an invisible object and make him collide with it when he reaches the yellow box. Let's call it pointgiver.

    On Collision | Destroy pointgiver Object, Set "group" active, add 25 to points

    On every tick | set text to temp_points

    Now you need a group with this event.

    Every 0.5s |

    Sub Event - temp_points < points | add 1 to temp_points, Play "pointincrease" sound.

    Else - temp_points = points | Play "pointequal" sound. | Set "group" inactive

  • That's fast. Good work Ashley.

    Was just a simple turn on/off thing was it?

  • Haha! The forum also tends to occasionally give me the "sufficient rights to post this" error after I press post. All of my post disappears forever. But I've gotten used to it and started copying all my posts to clipboard before I press that Chance button.

  • Simple concept, but I've played too many similar games to enjoy it a lot.

    The controls were fun for awhile, but started to bug up after awhile and my germ stuck against a wall for a long time once.

    Other than this, good game, simple and distinct graphics.

  • malaska You might want to make the jump a little less awkward when you don't hold space. I think you can do this by adding more jump strength and more gravity.

    EDIT: He could also use some jump and land animations!

  • VLC can record videos!?

    What blasphemy is this. I thought I was utilizing everything when I discovered it could convert .mov files to other formats.

  • shinkan but it'd lose all it's instance variables.

  • Awesome! Another feature I can't wait to see added.

  • Hmm, but Webstorage stores in your cache or just for that session.

    For a RPG game or a more serious, longer game, we would want a permanent file save. I wouldn't want my players not to clear their cache because their EXE game's data would be lost..

  • malaska That looks good!!

  • Would be nice.

    You can use global objects for some of this.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I would also really love to see this added.

    Preferably with choices on format and encryption!

  • I didn't enter, but best wishes to all the members who did!

    Can't imagine the surge of members that would follow a C2 game winning Ludum Dare.

  • Very good suggestions, I noticed a lot of these Minor setbacks myself when I was creating My Irrational Fear of Unicorns. The layers and objects losing a lot of their properties especially, since my of my levels had many multiple layers and were based on the first tutorial level. I duplicated them and had to make so many adjustments to have an exact level actually duplicated.

    I hope these comments reach Ashley. They aren't major in the sense, you can still create what you want with them existing. But it does come as a setback when you are rushed for time in game jams and competitions.

  • My game which isn't simple at all, runs pretty smoothly on an SIII, I'm surprised.

    Use appMobi and turn it into a native app, it should be much faster.