RBuster's Forum Posts

  • + System: Sprite.Count = 0 -> (no actions)

    In this case, I cannot do this check based on the total number of objects, because if the object is not the correct one, it may stay on the screen until its lifespan ends.

    What I really needed to check is whether there is still an object on the screen or not, but the on-screen (inverted in this case) doesn't work at all. I don't know why this event exists.

  • I created a simple game that shows a total of 10 objects, objects created every 5 seconds and lasting another 5 seconds. The player needs to click on the correct objects to destroy them before the total time of 30 seconds runs out and the program stops creating new objects.

    I am using a variable to control the number of objects created, however, I cannot use the inverted on-screen event, as it does not work, to check if all objects have been destroyed and there are no more on the screen. Instead, I'm having to take the last object created (which may or may not be correct) and wait for its lifetime to then change levels. In cases where the object is the correct one, it is destroyed when clicked and the game has an empty screen until its lifespan is complete. Would anyone have a solution for this?

  • construct.net/en/tutorials/building-signed-apk-android-28

    These were all the procedures I did.

  • Sorry but I am really confused here. I though you are talkink about the key password. I have a key file and I'm selecting it in the panel. I also typed my keystore password at the same panel. The password I don't have is the one that I could include in the key password field.

  • As far as I remember, I created a signed release apk without including the key password. Only using the keystore password. Is the key password mandatory or optional for signed release apks?

  • These places are very important

    I don't have the key password. Isn't this optional?

  • I don't understand. I used Scirra's servers (I believe) to create the key and am using those same servers to do this now.

  • This is the full message:

    The error only appears at the end, when building the APK on the servers

  • I am trying to build a new signed apk version of a game using android(cordova)option but I am getting always the same error message:

    Error: Failed to load signer "signer #1"

    java.io.IOException: keystore password was incorrect

    at java.base/sun.security.pkcs12.PKCS12KeyStore.engineLoad(PKCS12KeyStore.java:2116)

    at java.base/sun.security.util.KeyStoreDelegator.engineLoad(KeyStoreDelegator.java:222)

    at java.base/java.security.KeyStore.load(KeyStore.java:1479)

    at com.android.apksigner.ApkSignerTool$SignerParams.loadPrivateKeyAndCertsFromKeyStore(ApkSignerTool.java:613)

    at com.android.apksigner.ApkSignerTool$SignerParams.loadPrivateKeyAndCerts(ApkSignerTool.java:555)

    at com.android.apksigner.ApkSignerTool$SignerParams.access$200(ApkSignerTool.java:509)

    at com.android.apksigner.ApkSignerTool.sign(ApkSignerTool.java:215)

    at com.android.apksigner.ApkSignerTool.main(ApkSignerTool.java:89)

    Caused by: java.security.UnrecoverableKeyException: failed to decrypt safe contents entry: javax.crypto.BadPaddingException: Given final block not properly padded. Such issues can arise if a bad key is used during decryption.

    ... 8 more

    I am sure that I am using the correct keystore password because I used the AndroidKeystoreBrute before to check the pass in this same file in 2021.

    Any help?

  • I need to generate 4 equations using different operators but only one of them (and in some cases none) will correspond to a previously randomly selected result.

    For example: the system defines 22 as the result and then creates 4 equations spread across the screen, one of which is correct (11+11) and the other 3 are not, but have close results (42-21 or 12*2) or use the same numbers with another operator: (11 /11)

    How to make the system generate these equations automatically, based on the value defined as a result?

    Thanks for any help.

  • Some help, pls

  • I'm trying to adjust the game's menu screen to be shown on a mobile device but I'm not succeeding. I'm including some images below. I already tried using broswer detect but it didn't work.

    I'm using Letterbox scale. I changed it to scaller inner and that screen was shown correctly, however, when entering the game, which has to be in panoramic mode (horizontal), it cut part of the screen.

  • Some help, please.

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  • I needed to display all the screens of a game at the end, showing the wrong answers he chose and which one was correct. As the screens are generated randomly, and it would be difficult to record the positions of the objects, I thought of capturing the screens in which the player made a mistake, and displaying them in a slide at the end. The biggest problem is that I need to mark which was the right answer before capturing the image, but the player cannot see this during the game, but only at the end. Could anyone suggest me a solution?

  • lionz

    I managed to solve. Thank you for your help. It was essential.