rayray's Forum Posts

  • Switch Out

    Description

    This is a one touch game where you switch from wall to wall to avoid oncoming objects.

    Tap to switch to opposite wall.

    Scoring is based on how long you can last.

    Warning: It may be difficult

    • Hints -

    * You have to be quick. The game only gets faster and harder!

    * Timing your switches is important.

    Download on Google Play

    Feel free to try out the game on Google Play, and leave a review if you like it.

    Would appriciate any feedback too.

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  • Switch Out

    Description

    This is a one touch game where you switch from wall to wall to avoid oncoming objects.

    Tap to switch to opposite wall.

    Scoring is based on how long you can last.

    Warning: It may be difficult

    • Hints -

    * You have to be quick. The game only gets faster and harder!

    * Timing your switches is important.

    Download on Google Play

    Feel free to try out the game on Google Play, and leave a review if you like it.

    Would appriciate any feedback too.

  • Switch!

    Description

    Switch! is a fun, fast-paced, endless one-touch game.

    Simply switch from wall to wall to avoid oncoming objects.

    The longer you last, the better the score.

    Challenge your friends and family!

    • Features -

    * Fun, fast-paced action!

    * One-Touch gameplay - Tap screen to switch to opposite wall.

    * Online Leaderboard - Compete against people all over the world by posting your scores to the online leaderboard!

    * Gameplay changes as you progress - Game gets faster and harder!

    * Vibration feedback - Your phone vibrates when the screen shakes.

    * Endless gameplay - Quick restarts.

    * Appealing, simplistic graphics.

    Download on Google Play

    Feel free to try out the game and leave a review <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    • Follow us -

    TWITTER: https://twitter.com/Studio989uk

    FACEBOOK: https://facebook.com/studio989uk

  • I haven't published my game live on Windows yet, so i'm not sure if i've got it working.

    I read somewhere that you also need to add the Windows Advertising SDK through References in Visual Studio.

  • [quote:2ikq6627]lol, this game is harder than Flappy Bird! Who knows, that might get you some serious attention. But seriously, for now, I'd make the game easier to start with and gradually harder. What's your own max score ? Mine is 2.

    P.S. Like your logo 'Studio989'.

    • R

    Only 2? Lol, I didn't realise it was that difficult to be honest. The aim was to make the game difficult from the start, but i guess i didn't take into account that what may be not so difficult for me (as i've tested it a lot) may be a bit more difficult for others.

    My max score is around 52, but i think that has something to do with me testing the game so much that i've become used to it so i find it a little easier i suppose.

    I have been thinking about making it gradually harder, that's something i'm looking to implement. Although i was planning to make it harder starting from how it is now, but i think you're right, i'll need to make it easier to start off with first.

    Thanks for the feedback, and for the comments on the logo.

  • Hey everyone,

    Been working on a new game lately, it's a one touch game where you tap/click/space button to switch sides to avoid falling obstacles. Seems simple, but it's not (that's the plan anyway )

    This game is in BETA, so there are features that are currently unavailable such as leaderboard and music.

    Gameplay difficulty and object positioning may still require tweaking so would appriciate any feedback/input on the game.

    You can play it here -

    https://www.scirra.com/arcade/other-games/switch-ball-working-title-beta-feedback-welcome-15052

  • Never mind, I've just found out that if you use the 'Prepare Interstitial Ad' action, it'll ask for the Ad unit ID.

    Hopefully this will be of help to anyone else who was wondering this.

  • Is it possible to have both Banner and Interstitial ads with Pubcenter?

    Reason i ask is because when you create an ad unit ID in Pubcenter, you have to create seperate ones for banner and interstitial, so you get a different ID for each (Application ID is also created but that stays the same).

    In Construct 2, the Pubcenter plugin allows you to only include one ad unit ID. So that would mean that only one of banner or interstitial would show depending one which ID you choose.

    With Admob plugin, you input both banner and interstitial ID but thats not the case with Pubcenter plugin.

    Has anyone made a Windows app using both banner and interstitial ads with Pubcenter? Would appriciate any help on the matter.

  • R0J0hound

    Thanks, looks promising I'll take a look and try to get this into my game.

  • Aher0

    Sorry about the late reply, only just logged in and check the message.

    Thanks for the suggestion, i did try rope pin sprites but i didn't have much luck with it.

    For the second suggestion, I get the concept where you have squares around the area and on touch, the squares become visible. How do i decide the amount of blocks visible on touch, to determine the length of the block?

    I'll give your suggestion a go and get back how i get on. In the meantime, would you be able to use my capx file to give it a go yourself if possible please? I must admit i'm a little confused by the method, but thats most likely down to me rather than your explanation

  • Aher0

    Sorry about the image, i've reuploaded it now, so you should be able to see it.

    The circle pong game uses a pivot mechanism to rotate the paddle around the circle similar to what you've mentioned. In that case though, the paddle doesn't need to change shapes to go around corners or anything like that, so i'm not sure if that could work for me.

  • I'm making a Square pong game and require help in getting the paddle to navigate around the square corners correctly.

    I'm looking for the paddle to follow round the corner rather than how it is now, where the paddle just changes angle when it gets to the corner.

    I've provided an image to show what i'm after. The white block is the paddle, as you can see, it wraps around the corner which is how i want it.

    I've tried doing it with the paddle being made up of 4 square sprites and when it gets to a corner, it moves round it one square at a time. It kind of works but i'm look for more precsion where the amount of block going around the corner is dependant of how far you go around the corner (Hope that made sense )

    I've provided a capx (Thanks to SimoneT for help with the capx), I'd appriciate any help on this.

    https://www.dropbox.com/s/tmxurc76dctnw50/SqPong.capx?dl=0

    Thanks

  • I'd like to share the latest update for Penguin Dash!, it's a pretty important one in terms of performance and features.

    * With this update, the game has been compiled with Cocoon.io rather than Intel XDK with previous versions - this has resulted in a much better and smoother performance gameplay on devices. Also the game download size has been significantly reduced (From 25mb on Intel to around 12mb now)

    * Google Play Leaderboards are now available.

    * Also improved the look of the game by changing some of the sprites in game.

    I hope you guys can check out the game with the new update. Before this update, the game used to lag quite a bit on devices so hopefully that's sorted now and the game plays as intended.

    Thanks.

  • I'm trying to make a square pong game where the player is able to move the paddle around the edges of a square sprite. I'm looking for some help/advice with this as i'm finding it difficult to get this working right.

    I've included a capx of how i've tried to do it, using small blocks on each 4 corners to change the paddles position & angle so that the paddle stays around the edges of the square.

    https://www.dropbox.com/s/4hkw6f1tf5ikhoc/Square%20Movement.capx?dl=0

    It works in theory but obviously isn't perfect.

    If someone would be able to have a look at the capx and offer some help, that would be appriciated.

    My example is probably not the most ideal way of doing this so i'm open to other ways of achieving this.

  • Hi,

    My latest game, BlocOut!, Is available now on Google Play.

    This game is similar to Flappy Bird, where the aim is to guide your block through the gaps to score a point. Main difference is that the gaps are in the form of moving blocks, which move at random speeds for added difficulty.

    https://play.google.com/store/apps/details?id=com.studio989.blocout

    DESCRIPTION

    Navigate your block through the oncoming moving gaps.

    * Tap & hold screen to move up, release to go down.

    I would really appriciate it if you could download and try out the game and let me know what you think. Also a review would be great

    Thanks