Radiowaves's Forum Posts

  • I have string in a variable. I want to set the text typewriter length according to the length of the text.

  • How could I have a version with original files if the file names are changed the moment I dragged them to project via animation window? I have c3 file online, saved as catalogues locally. Even so, having multiple project windows open just to not have files renamed seems like a hack for a problem that should not exist in a first place? Or am I understanding something wrong? I don't recall any other engine that automatically changes the names of assets without user consent.

    Having to manually rename 50+ files each time I make changes seems enough chore to ditch the engine.

  • What do you mean old version?

    I don't have an old version. I dragged my sprites into animations editor and set the animations manually, but this also renamed the files. The only old version I might have is the one without animations.

  • I can set the parallax value in % in layer settings. But if viewport jumps suddenly several pixels, the parallax is not smooth.

    I tried lerping the layer manually, but the lerp function is a bit vaguely documented.

    And I also want it to be pixel perfect, so no floats in coordinates (rounding the coordinates to integers in later stage is not optimal and can cause glitches).

  • I saved my project locally mid-way project to re-import some graphic assets.

    But all my original assets were named like "main_BW_00", "main_BW_01" etc, rendered out automatically in batch.

    But previously in my c3 project I have assigned different assets to different animations. Now when I look into my project folder, they are named like "player-attack1-000", "player-attack1-001" etc instead of the names I have given to files previously.

    How do I keep C3 from renaming files? Currently the re-importing/updating graphics is pain and reminds me of why I started switching to Godot previously...

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  • I have the same issue. Is this something that happened with recent update?

    Edit:

    After messing with settings it started to work, but I did not change anything is settings, just clicked global ticker on-off, clicked to create container not actually creating it etc. Seems like it is a bug.

  • Creating a separate tilemap is not a solution to described problem.

    Described problem is: How to add different cost to different tiles in same tilemap?

    This could be expanded to having same objects with different parameters (different animation frame for example) having different pathfinding cost.

    So far there is no solution to this in C3 that I know of, better to use different engine.

    I want to buy C3, I checked I have unused funds on my PP, so I would like to use that, but it still asks credit card. I do not want to use my credit card for online payments.

    It says: "Please add a debit or credit card to complete your purchase"

    Why do I need credit card if I already have funds on my PayPal account? This defeats the point of PayPal.

  • Here is a test project file set up as in example:

    drive.google.com/file/d/1ZA73lkadR781hUufXNhE52ySyu1MP7tt/view

    What is wrong with it?

  • When trying to call functions inside expressions, I often get "this parameter does not take a number" although the parameter is a single digit stored in a variable that is parsed from string (removed surrounding characters). There is also no "any" parameter type on functions. I need to convert numbers into strings and back, then do maths with those numbers.

  • I have this loop, but CurX and CurY do not update and stay with value "2". Count variable is updated.

    "TileMapper" array size is 12x12, loop is 8x8 times. I have function inside expression which runs another loop, it does its thing but it only prints on the first iteration, then it stops printing (but it still works).

    I re-typed the "CurX" value (100% same text) and it started working, but the mentioned function inside expression behaves the same. It also behaves unpredictable when I move the contents into parent.

    Is it a bug?

    How should I set this up, what am I doing wrong?

    EDIT: Appareantly my image keeps dissapearing from this post also.

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  • I ended up doing it like this:

    Problem with arrays is that all the rows/columns etc need to be the same length, which makes it harder to count values etc. Next problem is that it is just cumbersome to make in C3, as it is separate object, needs either duplicate or some ID to reference it, but ideally it could act as variables/strings do, so that temporary arrays could be created locally. No dimensions besides 3 either.

  • I write this return value in an array for further processing where I check for each token and draw a tile in tilemap.