How do I re-import my sprites without having to rename them manually?

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  • I saved my project locally mid-way project to re-import some graphic assets.

    But all my original assets were named like "main_BW_00", "main_BW_01" etc, rendered out automatically in batch.

    But previously in my c3 project I have assigned different assets to different animations. Now when I look into my project folder, they are named like "player-attack1-000", "player-attack1-001" etc instead of the names I have given to files previously.

    How do I keep C3 from renaming files? Currently the re-importing/updating graphics is pain and reminds me of why I started switching to Godot previously...

  • You can open the old version of the project in one window and the new one in the second window and copy or just drag and drop the necessary elements. This way the names will be the same as you specified.

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  • What do you mean old version?

    I don't have an old version. I dragged my sprites into animations editor and set the animations manually, but this also renamed the files. The only old version I might have is the one without animations.

  • ....I saved my project locally mid-way project to re-import some graphic assets.

    You wrote that you made the save in the middle of development. Don't you have different versions of your project? Or do you store everything in one file? What if you want to roll back or make a mistake?

  • How could I have a version with original files if the file names are changed the moment I dragged them to project via animation window? I have c3 file online, saved as catalogues locally. Even so, having multiple project windows open just to not have files renamed seems like a hack for a problem that should not exist in a first place? Or am I understanding something wrong? I don't recall any other engine that automatically changes the names of assets without user consent.

    Having to manually rename 50+ files each time I make changes seems enough chore to ditch the engine.

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