PixelRebirth's Forum Posts

  • Nice work man! I like the skull theme, it's a cool change from the usual, I'd like to see a "rock/music" type theme with "guitar licks/solo's" & "drum fills" for sounds/actions, like a crazy solo while nice big multiple/consecutive matches are crunching together?

    Your suggestions seem fitting, although the game's audio will mostly depend on what I can do with my limited skills in that department. For music I will most likely need an outside contributor.

    I realize it's only vanilla at the moment with much to add but is/will it be possible to match "Diagonally"?

    hile it's possible to add this functionality to the engine, I don't actually want it in the game. There will be a few features that should make gameplay more interesting though. <img src="smileys/smiley2.gif" border="0" align="middle">

    Anyway, it worked smoothly in Chrome, I actually had to pull myself away!lad to hear that you enjoyed it already. And congrats on that highscore! <img src="smileys/smiley1.gif" border="0" align="middle">

    Do you mind showing a screenshot of the events you use to exchange the objects if they are in the very next cell?

    I'm using an invisible image with a cross shape, but I'm having trouble with the events. It works but it's still buggy sometimes. Otherwise I'll just ask in another thread. Thanks.f you take a look at my older Construct Classic match 3 example, you might get some hints about this. It also used an invisible sprite for this.

    Although in the newer (and superior) engine, I do all this stuff within the array itself. I use an index to reference game blocks. So I'll know by the difference in the index number, if a block is adjacent or not.

  • o, I meant that it drops only 5fps on a single match 3.

    63fps - 5fps = 58fps.

    Once again I fail at reading. <img src="smileys/smiley36.gif" border="0" align="middle" />

    Makes much more sense now, hehe.

    Well, I think the performance is workable. On my hardware (midrange-)it runs constantly at Vsync-rate, no matter what happens.

    Although I'm still wondering about the rather poor Firefox performance. I see Mozilla's Browser being praised often around here, but in my experience Chrome outshines it every time. Anyway, feeling confident about moving forward with this now.

    Thanks for the feedback again Wink, cheers!

    t is very playable. Needs sound though.

    Oh, definitely. Not there yet. I use to add the audio bits very late in development.

  • Hey, nice job PixelRebirth! For me with Chrome it runs a steady 63fps, and only drops about 5fps with a single match 3. But if I get a whole bunch of matches going on at the same time it drops to around 44fps.

    It drops that low when there's only a single match of 3 skulls? Very weird. <img src="smileys/smiley5.gif" border="0" align="middle">

    I uploaded a slightly different version(link), where I got rid of the additive effect and did some other minor changes. Would be cool if you guys could try it out again and tell me if it runs better. Thanks for your feedback!

  • Runs at a steady 52-60 fps until a match is made? then drops to 6 fps.

    Inno Geforce 6200 (crap card) XP SP 3

    Always a fan!

    <img src="smileys/smiley2.gif" border="0" align="middle" />

    Hi there chris! <img src="smileys/smiley1.gif" border="0" align="middle" />

    I assume you were using Chrome? I probably should have left out the effect when making a match for this test, cause now I don't know to what extent the additive effect on those sprites might be responsible. Will post a no effect version later.

  • This game had already a couple of incarnations in Construct Classic, but I always wanted to do a Match 3 game in HTML5. Have been putting it off for a while, but here's finally the first proper result.

    <img src="http://dl.dropbox.com/u/2306601/crypta2/shot0.png" border="0">

    Match 3 test

    So far it's only the basic engine to try, without anything fancy going on. From my observations it works well and also runs fast (in Chrome at least).

    Of course there's a bunch of stuff to add, from a menu to special game blocks, the hellmeter feature which turns blocks into stone and of course a highscore table.

    Let me know if you encounter anything weird or have severe performance issues. Any feedback welcome, thanks for trying it out!

  • Seriously, online multiplayer is so important to you guys at this point? *sigh*

    More event sheet features is the smart choice here, folks. ;)

  • Finally got a look at the guy who invented Shadowrun! Got some sweet pen&paper memories there. A project totally worthy of funding.

  • scirra.com/forum/sounds-work-on-headphones-but-not-speakers_topic50185.html

    I feel your pain lol. Apparently it's something I did, but I don't believe it :

    That seems to be a very similar issue indeed. Although the sound effects don't play anywhere for me. Headphones or speakers, doesn't matter.

    I didn't change anything either, everything else audio related works as usual on my computer. So I strongly suspect some rare kink with newer Chrome versions. Weird and totally infuriating. <img src="smileys/smiley7.gif" border="0" align="middle" />

  • Sound effects used to work just fine for me in Chrome. But after one of the recent updates (the one where they first removed the + symbol from the new tab button), Chrome just refuses to play sound effects in HTML5 games. The music still plays as usual. Just no effects.

    I can't seem to find anything conclusive on Google and I repeatedly checked my audio/mixer settings (I'm on Win7 64bit), all seems to be in check. Also sound effects still work properly in other browsers.

    Anyone got any clues on how to resolve this? Did a lot of tinkering, but can't seem to find any solution. It's beginning to annoy the hell out of me. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • I made a plugin like this already a while ago:

    Query String

    Also, in the meantime, Construct is able to do this with the browser object anyway, so no additional plugin is actually required.

    Still cool that you made a plugin, of course! <img src="smileys/smiley2.gif" border="0" align="middle">

  • Haven't made something playable in a while, so I'm glad for the extended deadline on the rotary contest. In the end I just barely made it, but I did. <img src="smileys/smiley17.gif" border="0" align="middle">

    So the idea was to make a horizontal space shooter where you can fly anywhere by locking into the four major directions, but also taking away the ability to shoot. It's rather about precise controls and dodging, and clever usage of your shield. You also have a boost with which you can kill/damage enemies after all.

    Well, give it a try if you like, any kind of feedback is welcome as always. I'd also like to thank SMECK for quickly providing me with a music track to use, thanks a ton mate!

  • Hey Cmurder, I'm currently in the process of making a Construct 2 Match-3 tutorial. The humble beginnings are already available on my blog.

    The next part should be done soon. Once I did all three parts I will also put the entire thing up here on scirra.com in the Tutorials section.

  • So when you create particles and set the angle in the same event, it doesn't work for one-shot particles. Particles in continuous mode assume the angle correctly.

    Here's a demonstrational capx file: Particles example

    Click to create particles, one-shot particles will always stay at an angle of 0. While continuous ones change correctly to 180.

  • eah it works nice, but you have to use getToken in order to do two values in one object, and I'm not sure how much how much the text conversion would slow things down.

    I'm kind of slow today. I don't get for what exactly you want to use getToken, could you please clarify?

    Do you mean storing two values in one array element? Why not simply use two elements? Yeah, slow today...

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  • The plugin newt is suggesting is indeed useful and also already exists:

    check this out

    Have been using it in a couple of test projects and it works great. Magistross did a great job on this!