<img src="http://img125.imageshack.us/img125/2113/scirrathreadheadnu8.png">
I'm working on a Jump'n'Run game with the working title �Living Life Afraid�. It's about a little girl in a pyjama. There may be details on the background story later.
Anyway, it'll be a smallish game containing 3 � 5 Levels.
So far I've done a rather simple J'n'R engine in Construct. I didn't use the platform behavior. It's a custom movement with detectors and it's using TimeDelta as well.
That's also where the problem is... I don't seem to be able to get it working completely glitch-free with TimeDelta.
Sometimes you get stuck, but you should be always able to jump your way out of it
But that's a reason for me to go back to the X/Y +/- 1 engine style (without TimeDelta) and put it in the same example, so it'll be comparable.
So this release is nothing exciting so far, you can just jump around in a small area. The graphics are partly taken from older abandoned projects of mine and may not represent the final look of the game.
Let me know what you think about this small test version and tell me about glitches/bugs of course.
http://www.mediafire.com/?vf1ycyc2mo1
Ah, I forgot: use arrow keys to move, shift to jump (hold to jump higher). That's all