PixelPower's Forum Posts

  • Looks like the game is running smoothly. Good job.. I'm curious to see what else you will do next.

    Thanks if you get a chance later on when play the game tell if you had any trouble unlocking the missions, was it easy,medium or hard.

  • Thanks for the feedback guys and gals it now live on the googleplaystore and arcade. Have a blasting day!!

  • Bringing the action back to action games!! Blast AD is an arcade action game where you controls an invincible spaceship which is earth's last line of defense.

    • Awesome powerups like blazing buzz saw and nuclear space blast

    -Action packed with ton of enemies up to 25+ onscreen at once

    -Mission Achivements which determine if your a novice or master

    Googleplay Link

    https://play.google.com/store/apps/deta ... t.ad&hl=en

    Web Sierra Arcade link

    https://www.scirra.com/arcade/action-ga ... t-ad-10942

    Video

    Subscribe to Construct videos now
  • Its funny you mentioned this because a while back I was working on trying to make a 3D runner with Construct 2 kinda of like temple run. I had a 6 frame animation for the road. I had 6 frame animation for the barrels rolling towards the player. They start smaller and get bigger as they get closer. Then my computer got hit with virus and had to do hard reset lost my work. If I have time I might do another version of it again.

  • Jumping back up for screenshotsaturday.

    Game comes out on the 22nd btw!

    http://store.steampowered.com/app/412660/

    Just checked out the video on Steam and man it was amazing. Its very rarely for games to have a lot of special effects animations but your game is filled with them. You pushed Construct 2 to the max and made a beautiful game!!

    Well I have only think off going to fusion 2.5 because of I have heard that fusion has much more performance than c2 because they have their own exporter but c2 has to rely on third party software like Intel xdk. Is it true that c2 performance on mobile devices is slower than that of fusion 2.5 games??

    Ok now you sound like an employee of Fusion 2.5 hahaha!!

    Construct2 is far more powerful its not even close. Thats a video of a game Iam working on running on a 2 year old Android device called Note 4. Fusion can't produce a game that has half the amount of sprites I have onscreen with Construct 2. I got up to 30 moving objects onscreen at 1 time. Construct2 is much faster.

    Once I finished the game and put it on googleplay I will PM you so you can see for yourself. Once I finish the game I will also make a new post on mobile optimizing that will help everyone out.

  • Judgement project new official web page.

    http://f-fman.wixsite.com/judgementproject

    check it our new page of judgement project.

    this is our new official web page of the project, with updates, videos, social networks, demos and more.

    Tried the demo and I like the character movements. Your facebook link that pops up after the demo does not work when I click it, I am using firfox browser. Also what is the attack button I could only run and jump.

  • > Look great! Curious - are you using any type of 3d elements here? Sorta looks like low poly 3d renders. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    >

    Indeed, they are just lowpoly models. The cartoony look comes from the flat lighting I'm using for them. They're basically just textureless (aside from bumpmapping) lowpoly models without any smoothing, single light source + ambient light, and a fake rimlight created in the material and not the lighting setup. Really simple stuff. I just render their animations into seperate frames and import them into the game without any post-processing. Here's a picture inside 3ds Max for anyone curious.

    https://dl.dropboxusercontent.com/u/50541629/teef2.jpg

    Excellent idea you kept them low poly. That way if you target mobile devices in the future , you don't have trouble with performance.

  • PixelPower tunepunk Triforce

    I have had a different experience with ads, they work great as a real revenue source, in face, I have made much more with ads than with in app purchases or paid apps (I have tried them both extensively). I have gone almost totally to an ad only revenue model and it works great!!

    These are the best and highest earning in my experience:

    https://www.scirra.com/tutorials/4896/s ... arning-ads

    Ok stop it you wrote your ecpm is $13-14 dollars. Here is proof it can't be

    http://forums.makingmoneywithandroid.co ... e-120.html

    Iam assuming you work for appodeal because its impossible your making a ton of money when most developers have seen thier profits cut in half, not to mention a memory leak in the SDK of Appodeal. Iam not going back and forth with you next time I will contact Mods. This thread is to showcase great games and talk about how we can make them. Not trick people.

  • Thanks for the feedback guys I made some major improvements vs the 1st version. Now that the core of the gameplay is done Iam working on giving the players reasons to keep coming back to play.

    You all are right in some of my free time I have used Clickteam after posting this post and have found the main problem in collisions as in Construct 2 you just add Solid behaviour but doing the same in Clickteam is real headache .but i have found animation editor is somehow more nice r than Construct 2 as it provides onion skinning .

    Hi Iam working on a game right now its still in development. But I made a video demonstrating Construct2 being able to handle 25+ moving sprites onscreen with no lagging. This game would be impossible to make in multimedia fusion. Go take a look at the video to see what I mean

    Construct2 is far more powerful its not even close.

  • It would be nice to have a fps counter in the demonstration videos and cpuutilisation to see how constrained the system is.

    also the bomb power up could be something useful to have in store rather than using it automatically as it is obtained.

    also I can imagine some ennemies not trying to get to earth but simply passing by to shoot freezing bullet to the player.

    Thanks for the feedback.Because of the difficulty of the game with up to 25+ enemies onscreen I had to put the powerups in game instead of the shop. I could lessen the enemies but then it wouldn't demonstrate how powerful Construct2 is on mobile devices. Plus each nuclear bomb introduces the next wave.

    My phone is 2 years old and the game runs fine without crashing,slowing down, or glitching. But if there was any problems I would have put an fps counter or something in place to see where the problem is. But since its running smoothly I didn't. Any phone 4 years or older Iam not trying to support.

    Now Iam just working on the final stages of perfecting the game play and making it as addictive as possible.

  • tunepunk MikeMS

    Look guys I added a lot to the game and posted an updated video. New powerup, animations and new missions screen.

  • > Wow so even if you make a good amount of money with Construct 2 , you want to pay less. Just wait for the steam version to go on sale might be their response.

    >

    I don't want to be rude but did you even read the whole thing?

    To be honest I expected someone to post something like "Buy it you got the money!!!" but that is not the point of this topic and not really useful either.

    Also the Steam versions are mostly not affected by any kind of sales but I don't want to start a discussion about that right now.

    Just have them merge your account with the offline version. Send them the payment details and proof of purchase. Tell them you want the business version but you want to buy the offline version and have it credited to your account. They will work with you even though steam and offline versions are 2 separate products.

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  • Wow so even if you make a good amount of money with Construct 2 , you want to pay less. Just wait for the steam version to go on sale might be their response.