PixelPower's Forum Posts

  • The developer is still working on this game, you can go check out progress on facebook.

    https://www.facebook.com/City-of-Amber-108073936245507/

  • > thelander

    > Its hard to help without a capx or something to go on , so we do it this way. I made a game that has at least 30-40 sprites and animations going off at the same time. Download it and try it on your device , it should run as fast with no slowdown or glitching

    >

    > blast-ad-shooter-arcade-action-space-shooter_t181773

    >

    > Also did you look at my mobile optimizing tips in this post

    > viewtopic.php?f=146&t=181811

    >

    > Let me know if you still have an issue.

    >

    The game runs smoothly. I've read your article. I'm going to implement some of your tips and try to review my "code" and then I'll post the result. But I don't think I can reduse object count to less than 180. If only there was a way to bake all the sprites into one.

    >

    > tested the apk on my own device (HTC Desire 620 it seems according to its default name when I plug it) and it is a 60 fps almost constant

    >

    >

    Thank you for the test. I hope people won't have phones with worse screen size to hardware ratio than mine.

    Ok in my article Iam talking about moving object(sprites) you don't have 180 moving objects at the same time right? How many moving objects you have going at 1 time?

  • Bringing the action back to action games!! Blast AD is an arcade action game where you controls an invincible spaceship which is earth's last line of defense.

    • Awesome powerups like blazing buzz saw and nuclear space blast

    -Action packed with ton of enemies up to 25+ onscreen at once

    -Mission Achivements which determine if your a novice or master

    Googleplay Link

    https://play.google.com/store/apps/deta ... t.ad&hl=en

    Web Sierra Arcade link

    https://www.scirra.com/arcade/action-ga ... t-ad-10942

    Video

    Subscribe to Construct videos now
  • thelander

    Its hard to help without a capx or something to go on , so we do it this way. I made a game that has at least 30-40 sprites and animations going off at the same time. Download it and try it on your device , it should run as fast with no slowdown or glitching

    Also did you look at my mobile optimizing tips in this post

    Let me know if you still have an issue.

    You can't do these effects or mechanics with c2... Alto's Adventure.

    Don't get me wrong, C2 is excellent for non-coders, but it's limited by the tech if the wrappers we're forced to rely upon. And it simply cannot do dynamic lighting (or physics?) like this game.

    Been done and much better here

    http://store.steampowered.com/app/412660/

    The tool isn't the limit its the developer. There is always a way to do stuff you just got to find it. Construct 2 this year is solid. I am talking about this year now , yes 2015 below Construct2 was not optimized but this year has been awesome. Much faster ,more plugins developed, and featured games on the appstore. Not just bugs fixes but the performance on games has been great.

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  • You made a lot of posts with great artwork and screenshots. But by this time fans would want to see a bit more considering the amount of time you spent on the game. Can you put more action in your demo or a video trailer showing some fighting scenes?

  • I meant to post this earlier but phonegap build is working again with Construct 2. Also the games do run faster this time around when using phonegap build. I used it with my last anroid game Blast AD and it ran perfectly fine on Android even with 25+ enemies moving onscreen.

    it's crazy you even compare c2 with unity !

    unity 5 is now like windows 10 so there is no new big versions and after that fixing those things, now they add stuff when ever they ready and that's why there are more bugs !

    but we get new stuff sooner and engine change so much more and like before doesn't get behind of other engines and this is a new way for unity so give them time to fix things

    Next time you respond to a thread read the actual posts inside the thread instead of just the title because what you just said does not make any sense. I honestly don't think you even understood the conversion. For 2D games Construct2 is now officially better than Unity 3D. Now i you want go show me any Unity 3D game that came out this year 2016 thats a 2D game , that is better and runs better than Construct2 on Android.

    I upgraded my project to 5, so I probably won't be going back. Also, two of my books use Unity version 5 as well (Unity in Action, and Unity A.I. Game programming), so I'll be sticking with 5. I'll be starting the A.I. book in a day or two.

    One of my gripes is that projectors don't work. For the top-down game I'm working on, it would have been useful to project a selection circle around characters or bases (like Company of Heroes), but it isn't reliable enough. In fact, I think it's completely broken at the moment.

    I forget what else I don't like, but I'm a bit tired at the moment.

    One thing I did notice with 5.4 is that selecting objects in the viewport seems more responsive. I've had issues before with selecting specific objects, but it seems to be better now (so far at least).

    I don't think they've fixed mixed lighting not casting shadows on dynamic objects, but I'm just using one real-time directional light at the moment since I've my game outdoors. So, this doesn't really affect me.

    I hope they continue to iron bugs out. I don't want to have to go back to Unreal, even if I think it had a better engine. Unity is just so much easier for me now that I know how it works.

    Also for android the performance is worst in the 5 series because of some canvas memory leak ( not sure exactly) and now it puts extra permissions like READ STATE PHONE IDENTITY which will have users uninstalling in seconds.

  • Ok guys people are linking the game but I need your help to crack into the top 100 or higher!! Here are the stats so far so if you haven't downloaded it give it a try!!

    It is a bit disappointing how many bugs Unity has, but it's still my favorite editor for 3d games, so I'm going to stick with it. Hopefully, the bugs will be ironed out eventually. If not, oh well. It's the only 3d engine that I'm competent in.

    So which series do you like better the 4 or 5? I feel the 4 series was more stable but the 5 series has more features.

  • This is totally the wrong forum.

    It's for presenting your finished games...

    Yes your right I thought I posted this in the Game Development and Idea's section. Thanks for the heads up.

  • I have been looking to upgrade my graphics and decided to learn 3D art. I know of all the easy to use paid tools but was wondering what free tools are pretty good for making 3D graphics. I also plan on changing my focus from strictly 2D games to pseudo 3D games from this point out , even though I will make strict 2D games still but I will mix it up.

    Ok I don't if you guys have used Unity in the past but the 4 series 4.1 to 4.6 was pretty solid. Yes it had bugs but not like this new 5 series has. I played around with Unity in the past and expected it to get better. C2 has gotten better but Unity has not. If you remember in the past people talked more about code problems in the games they made, not bugs 24/7.

  • Ha, I'm not buying it again Thanks, I've emailed support, just wondered if this was affecting anyone else

    Haha I knew that post would make you laugh. You probably was like " is this dude serious,buy it again".