Pigpud's Forum Posts

  • I've been using the Save and Load actions for saving and loading the player's progress in my game. I'm going to export it to NW.js so when the player downloads the game from Itch.io it will run like a desktop game. Now Here are my questions:

    1. When I update the game from Itch, will the downloaded versions of the game be updated? If not will the player have to redownload the game in order to play the latest version?

    2. How do the browser actions "on update found" and "on update ready" work with downloaded games from Itch? Will the game use those actions if I've updated the game?

    3. Will saves loaded from the last version of the game include the content added from the latest update of the game?

    4. If question No. 3 is no, then how do I let the player update the game and still be able to play their last save with the updated content?

    Now by this point in development I'm painfully aware of how I should have used Local Storage and the Dictionary object for saving data, but I'm hoping the I can make do instead of totally redoing my save system which uses the "Save" and "Load" actions. So the worst case scenario that I can think of is that when I update the game the player will have to restart their progress in order to play with the updated content and overwrite their old save with the updated version.

    I'm sorry if some of these questions are not very clear. I've only been working on the "game" part of development, so the whole "releasing your game" aspect is going to be a whole new learning experience for me since this will be my first released game.

    Thanks for your time!

  • Well yes, but I thought that this would give me control over when sounds are played at certain parts of a track. I'm guessing I could use a variable and track the playing track and use it's value to play a sound but in the long run it probably would be easier just to fix the loop...

    Thanks for the reply Loinz!

  • So I have a background track that loops continually. The track doesn't loop very smoothly so I would like to play a sound around one or two seconds before the track ends to smooth the loop out. What would be the best way to do this?

    Thanks!

    Tagged:

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  • Whoa!! Awesome! The art is amazing!

  • Yeah. I might make a feature request on this.

  • Ahh okay. I'll just use that then. Thanks Citron2010. ...Although it seems strange that when you delete an audio file there is no warning that asks you if you are sure you want to delete it in case if it's being used...

  • I think you misunderstood what I'm trying to say.

    If I coded in a sound and for whatever reason delete the file, there is no immediate way to know if that sound was used or not, or to know how many times it was used or where it was used.

    I know you can just go through each event sheet and look for where that sound was used, but for bigger projects this might be a pain. And since you can find all references for an object it seems like it would be a logical option to have something similar for audio files.

  • I began to code in audio into my game and have found it hard to check if I've used an audio file or not since there seems to be no way to search for where it's used throughout the project. Is there a reason why there is no kind of "Find results bar" for audio files?

    (I hope this is the right forum for this topic!)

  • Fun game! Love the graphics!

  • The art looks amazing!

  • Can you give some examples of what games you're referring to?

  • Cool!!

  • Looks great!

  • I've experienced this bug(?) occasionally when using the animations editor for my pixel art. It has only happened a few times to me, but it was enough to make me slightly paranoid about using the animations editor without exiting and opening it again every few minutes to let it save my work.

  • Dang. I'll go ahead and switch the pause button then. Thank you for the reply WackyToaster