Is there no way to find where audio files are used throughout a project?

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  • I began to code in audio into my game and have found it hard to check if I've used an audio file or not since there seems to be no way to search for where it's used throughout the project. Is there a reason why there is no kind of "Find results bar" for audio files?

    (I hope this is the right forum for this topic!)

  • Isn't just searching the project for the sound name enough?

  • I think you misunderstood what I'm trying to say.

    If I coded in a sound and for whatever reason delete the file, there is no immediate way to know if that sound was used or not, or to know how many times it was used or where it was used.

    I know you can just go through each event sheet and look for where that sound was used, but for bigger projects this might be a pain. And since you can find all references for an object it seems like it would be a logical option to have something similar for audio files.

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  • You could use "Play (by name)" instead of just "Play" then deleting the sound file won't delete the action.

  • Ahh okay. I'll just use that then. Thanks Citron2010. ...Although it seems strange that when you delete an audio file there is no warning that asks you if you are sure you want to delete it in case if it's being used...

  • Although it seems strange that when you delete an audio file there is no warning that asks you if you are sure you want to delete it in case if it's being used

    Agreed - like it does when you delete other object types and it offers to find all references to it.

  • Yeah. I might make a feature request on this.

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