PHIFOE's Forum Posts

    Oh, this thread is old haha. Nonetheless the problem still persists... Mind you I'm paying monthly for this.

    Still have this problem after reboot since yesterday.

  • Hey everyone, recently released our old game Aero Plain on the Google Play Store.

    You can check it out here: play.google.com/store/apps/details

    The name of the game is Aero Plain, just avoid the clouds!

    Thanks and have a good day.

  • Made this little tap game for fun back in the day.

    Just released it now, not much to it.

    Check it out on the Google Play store here:

    play.google.com/store/apps/details

    You can check out some of our other games here:

    northernsuburbs.xyz

    :)))

  • Sort of like Instagram likes or a simple rating system to know a user enjoys a particular thing and the amount of likes is shared with other users of the app.

    I have no idea where to start looking, I've tried looking at social sharing or google play services but nothing hits the trigger.

    The app is Android exclusive at the moment if that helps.

    Thanks.

  • When creating the keystore in CS3, the default years is 10. Just change it to 100 and it worked for me.

  • Anyone know how to fix this problem?

    Signed release APK.

    The APK works fine for testing on mobile but when I try to upload it to the Google Play Store, I get this issue.

    Thanks

  • Construct already loads layouts in to memory when you switch to them. The only reason to use it is to pre-load another layout before you switch to it, making it faster to load the layout. Typically this is done on a separate loading screen. Loading another layout's images while still on a gameplay layout is dangerous, because it will temporarily spike the memory use, and risk crashing the game as it runs out of memory.

    If you want to reduce memory usage, you will need to remove objects or unload memory - not load even more things.

    Ah ok I understand it now, thanks for the reply.

  • bump~

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  • I'm wondering how do I use the "load layout images" properly to maximise performance. I find using it on the home screen, my project goes up to 70mb memory usage but once I change layout, it immediately goes back to normal 50mb, the same memory usage if I were not to even use the function/load that 2nd layout by itself. My assumption is that since I made it load all images in all layouts, the memory usage will stay the same at 70mb throughout the whole project.

    How do I use it to my advantage?

    Thanks

  • This may (or may not) be what you're looking for.

    It will save the screenshot, but not the wallpaper part.

    https://www.construct.net/en/forum/construct-3/how-do-i-8/nw-js-save-screenshot-without-132199

    Thank you, I guess it will do for now. I will try it out in the near future.

  • Is there an available function/method available so I can set a specific image as a wallpaper on my mobile? Is this possible with Construct? If not, how about a save image to my phone option rather than direct to wallpaper?

    Thanks

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  • Go into the sprite and click the crop button - it has a 1px transparent border

    Sorry for the late reply but I ignored the problem for the time being and recently came back to it.

    I cropped out the 1px transparent border but it didn't seem to change anything. It shouldn't have anyway considering the collision box was only on the white border of the square object (the player).

    This gap problem still happens only when I enable physics for the player. When its disabled with only "platformer" behaviour there is no visible gap. The gap disappears when the character is in motion but comes back when its still. This makes the character have a bobbing motion when it goes and stops.

    Any advice?

  • Hello,

    When I have physics enabled on the player and platforms, there is a little gap that appears between them.

    How do I fix this?

    Thanks