PHIFOE's Forum Posts

  • Hello,

    I'm having trouble getting a physics based claw game machine to work properly.

    The claw seems to penetrate the prizes and fails to lift the objects every time. I've tried multiple physics properties but none seem to work for me.

    It's almost as hard as the real life version.

    How can I get this to work?

    Link to C3p:

    http://www.mediafire.com/file/jgjq2mig3fei5t2/ClawMachine.c3p/file

  • Hello,

    I was wondering if there was any way to simplify these events. They both do the same thing but with different objects being ball and ball2.

    I tried using an or statement, ball or ball2 on collision event happens but it didn't seem to do anything.

    Thanks

  • When my player stands next to a wall on his left, looking left then moving right, the character does a small jump due to his collision being mirrored and colliding with the left wall.

    Vice versa, nothing happens and everything works smoothly.

    How do I fix this? The only way currently is to make his collision perfectly symmetrical X-axis wise but it does not follow the shape of the character.

    Thanks

  • I'm having trouble with using this.

    I'm trying to randomise layout selection from 1-10. It does this but it iterates through each layout randomly once each time but never repeats (which I want it to sometimes).

    My objective is to randomly pick a layout from 1-10 and not repeat any past layouts until after 3 other layouts have been randomly selected. I did Start: 1, End: 10 and Threshold: 3 to attempt to achieve this with the Next function to change layouts.

    It goes through each layout once before any repeating occurs which I don't want to happen. I tried changing the threshold but I keep getting the same results.

    Can you please help me?

  • +1

    As mentioned by Scirra they have other tasks such as lengthy documentation.

    But I also think IAP/ADs are a high priority. There is a enough unofficial documentation on this forum, its what its for. Everything already has a core ex game layout, game structuring, documentation, export sort of etc but not monetisation.

    We can get by with what we have in terms of developing games but not the other stuff that is important.

  • We have a set of new plugins in development for IAP & ads. It can be incredibly difficult to make fully cross-platform versions though - for example many ad networks only support 2 or 3 platforms, whereas Construct typically supports far more. This is compounded by regular changes to every platform as they change and update their SDKs. It's tough but we are working on new plugins which should be more reliable.

    It's very comforting to know that they're being worked on

  • Yea I would have to agree its the biggest flaw with CS3/CS2 since the inception of mobile games. I know this engine was not built specifically for mobile games but so wasn't all the other game development engines but they adjusted. If this problem was solved CS3/CS2 would be near perfect in every sense but its been that way for years so I don't see much changing now in regards to mobile dev. Would like to be proved wrong.

  • I have IAP working with CocoonJS with CS2, unfortunately not with CS3 atm.

  • I hope these IMPORTANT FEATURES (possibly even core) are fixed by release, I'm already getting js related error for mobile preview.

  • I can't cloud save with Dropbox (stuck on 0%) It would create file in dropbox but won't finish.

    or Google Drive (stuck on 0% and then this error):

    Anyone know why?

  • Hey guys,

    Decided to re-enable our old games on mobile (Android) as they were down for a while.

    Can check it out here: https://buildpunkt.xyz/

    Going to release one of my first CS2 game again on mobile (The Neverending Game), the Google Play account it was originally on was taken down.

    This is all for nostalgia, thanks.

  • No because people still seem to have problems with mobile related games.

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  • Testing my old https://play.google.com/store/search?q=buildpunkt&hl=en games (CocoonJS) with an S8 most delay problems have been fixed except audio delays.

  • It's the one thing is holding me back from using CS2 anymore. Exporting to mobile in all regards is extra tedious, unpredictable and game file sizes end up being too large or the game runs hot/laggy. This will literally solve all my problems with CS2.

  • Just posting this if other people wanted to know the answer after I received email from creator:

    We used Intel XDK and ported with 'Android Crosswalk'. It took quite a bit of messing with plugins to get ads to work though and I'm not entirely happy with the port, it runs very poorly on older phones compared to native android apps.