PHIFOE's Forum Posts

  • *SOLVED* Read last post if you want to know.

    Hello,

    I was wondering what was used to publish Red Carpet Rampage to mobile.

    I find that Cocoon games have a delay between actions and that Red Carpet Rampage runs smooth with ads.

  • I've been using Coocoonjs previously and Cocoon IO when it came out. It's the easiest for publishing and for testing. XDK and the others just overcomplicate the process I there are many times I would get errors that were frustrating to solve.

    I've been able to incorporate ads and In app purchases with cocoon successfully as well, also an easy process.

    The only problem I have with Cocoon is that it seems there are delays in apps.

  • Hello guys,

    We recently published a latest game called Sushi Train on the Google Play Store for mobile devices.

    Exported and published with the new CocoonIO service and it includes ads and in-app purchases. We found this method to be the easiest and the route with least hassle. Initially we were going to use IntelXDK but we received a quite number of errors that we could not find resolutions to, there are no real definite guide with the inclusion of these services so we opted for CoocoonIO. Unfortunately it does suffer from its own disadvantages like running slow on start and the cost barrier if you want to get serious. We do recommend the service though if you want to create mobile games with such monetization features.

    Well here is the link to the game:

    https://play.google.com/store/apps/deta ... hi.trainv1

    You can find more information about the game there.

    Thanks for checking out this post.

  • The documentation link provided in the even sheet doesn't seem to work for me.

    Do I need to do anything on my Google Play Developer Console for the IAP?

  • Hello,

    I'm wanting an action to occur once 3 different objects are all destroyed. I cannot link the "on destroyed" events together because there can only be one trigger per event branch. I tried using families and containers as well but they didn't work out how I wanted them to.

    Families would activate the action after only one of the objects were destroyed and containers will destroy all of the objects once one was only destroyed.

    Summary: How can I get an action to occur once 3 different objects have been destroyed?

    Thanks

  • Hi can you write down your email I will send you a quick tutorial

    my email is

    Thank you very much.

  • Hello, is there a link to the tutorial you followed to publish the apps?

    I've having lots of trouble with iOS.

  • bump~

  • I've been trying to get this god damn app on the App store for a week now but I'm having no luck. I've tried another one of my simpler games and that ran fine in the simulator.

    I'm using Ashley's Ejecta method (https://www.scirra.com/tutorials/992/ho ... ith-ejecta) and have tried numerous other tutorials.

    Currently all I am trying to do is to get the game working in the x-code simulator. Is there an option or feature I need to disable in CS2 to get it working? What the hell is the god damn problem? I'm going crazy because of this...

    1. The .capx file: (https://dl.dropboxusercontent.com/u/754 ... est11.capx)

    2. Steps I do:

    - Export project with Ejecta

    - Upload to dropbox as .zip and download to mac.

    - Download Ejecta from github

    - Put project folder into Ejecta folder and rename as "App"

    - Run the x-code file and build the project

    - The simulator appears with Ejecta Splash Screen but it does not go past that

    - Error in x-code pops up

    3. The screenshot of the error (https://dl.dropboxusercontent.com/u/754 ... aerror.png)

    Can anyone please help me? I have also tried CocoonJS but have architecture problems there so I'm currently stuck. Thanks for the assistance.

  • So I prefer CocoonJS at this moment in time, because it has better performance through all versions of iOS overall. However, as soon as iOS8 distribution reaches 75% I'll probably change preference to Cordova (which is the non-adobe branded PhoneGap) since it has better third party support.

    Everytime I try CocoonJS, in xcode it says that the app is using the wrong architecture.

  • So is there actually any way for me to export my .capx with CocoonJS? I installed the plugin but it seems like I still can't find the option to export with CJS. I only have good things to say about CJS, why did Scirra remove choices? More options is always better

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  • Small game I made back in the day with CS2 when I was starting.

    It's not perfect, thanks for checking it out!

    http://konngames.indiecity.com/projects ... endinggame

    And here is all the other random stuff I've created for Android/Google Play store:

    https://play.google.com/store/apps/deve ... xels&hl=en

  • bump~

  • Yea so I still have $0 revenue and I'm not sure why. I've contacted mopub but I don't know what they're trying to say in their response and they closed the ticket (I will have to wait another 2 days for a response).

    Their message: Looking at your UI, I'm not able to see any impressions for AdMob or Marketplace: https://app.mopub.com/networks/v2/

    If you made any changes after the first ticket and turned off the mediation through MoPub, that might be the reason for why we are not seeing any data.

    If anyone could help me, that would be cool. I'm just posting here because it is easier to get an instant response with people who may have had the same experience.

  • So I finally got my market place authorized on mopub but I have a few concerns.

    It seems like I have 2 clicks on marketplace ads but the revenue is still $0.00

    and

    Admob seems to be getting no love, is that normal?

    Thanks