oosyrag's Forum Posts

  • Hold alt while clicking preview to open multiple preview windows on the same computer. You can test multiplayer like this.

    For an exported project, multiple browser windows should work fine.

  • There is a Z elevation property that is pretty much literally pseudo 3d. You don't want that.

    There is z order, which determines which objects are drawn on top of each other.

    If you're using layers, one of your layers may also have parallax settings applied, which would change the rate at which things on that layer scrolls relative to other layers.

  • Set wait time and fade out time to 0 in the fade behavior properties.

  • Also, where did you download chrome from? I've dealt with an issue once where a friend didn't get it from Google and it was all sorts of bad.

  • I misunderstood, running another program as part of a construct app is probably not feasible.

    As rojohound said, you can try looking into JavaScript to record in stereo.

    Personally I would just look into creating the audio file and accompanying data file with Audacity by itself, and importing those for use in construct rather than using construct for both asset creation and playback. Unless the goal is for the end user to be able to record and create their own content, then that obviously wouldn't be ideal.

  • Audacity is an excellent, free, and open source, audio recording software that should be able to do what you want.

  • Usually to keep track of anything, you'll want an instance variable. When adding 1 to your score, also set the instance variable "claimed" to true for example. Then also add the condition to check if that instance variable is true or not before running that event.

  • Yes, check out the blend modes example. editor.construct.net

    However, you will possibly need to modify your source file to have transparent areas.

  • Looks fantastic, great work!

    Also TIL the term for this type of game is "blobber".

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  • Going to suggest in general to avoid using the wait action, and use the timer behavior for anything that needs to happen over time instead. You'll have more control and less issues.

  • How do you want your grapple to behave? There are many types of grapples. It would help if you had an example from an existing game that shows how you want it.

    You can also try a search, there are probably a few tutorials and examples of how to make grapples out there already.

  • construct.net/en/tutorials/delta-time-framerate-71

    There is no way to limit the fps. Use dt where you're supposed to instead.

  • Thanks for the info. Should I just used the construct's provided server then? Would that be reliable to run an IO game?

    As Ashley said, yes you probably should use the official one.

    Reliability depends on your definition of reliable. There's probably no such thing as 100% uptime, forever, for anything. IF you don't already know how to set up your own server and what it entails, as well as the many levels of backups and failsafes to improve reliability, my best guess would be that the official server will be more reliable than anything you'd be able to put together.

    Also going to leave here that peer to peer netcode is decidedly unsuitable for large amounts of connected players in general, but that has nothing to do with signaling.