How to utilize a signalling server code?

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Create your own wss server and ws server with ssl and without ssl.
  • I'm practically finished creating an online multiplayer game but I used the construct signalling server all this time. I want to use an independent one so I'm thinking of buying the signalling server code off the Scirra market. However, I don't fully understand what I need to do from there. How do I manipulate it to fit my game? And much more importantly, what do I do to activate it?

  • You'll need a computer that can be available 24/7 with a stable connection. You'll also need a signed ssl certificate to configure the server with. Purchase, download, configure, and run the signaling server software on your computer. You'll then need to route wss: connections from your public IP address to the server. Then enter that IP as the signalling server to use when connecting in your program.

    Generally speaking, if you don't have an idea how to set up your own, you probably don't need one and it's likely going to be inferior to the provided one anyway.

  • Thanks for the info. Should I just used the construct's provided server then? Would that be reliable to run an IO game?

  • If you are not already familiar with running servers, I would strongly advise you just use the official one.

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  • Thanks for the info. Should I just used the construct's provided server then? Would that be reliable to run an IO game?

    As Ashley said, yes you probably should use the official one.

    Reliability depends on your definition of reliable. There's probably no such thing as 100% uptime, forever, for anything. IF you don't already know how to set up your own server and what it entails, as well as the many levels of backups and failsafes to improve reliability, my best guess would be that the official server will be more reliable than anything you'd be able to put together.

    Also going to leave here that peer to peer netcode is decidedly unsuitable for large amounts of connected players in general, but that has nothing to do with signaling.

  • ...i get it...

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