oosyrag's Forum Posts

  • At the least it would make it more obvious if you forgot to make something framerate independent that should be.

    Otherwise it probably depends on what specific issue you're having or looking for.

    Just don't forget to turn it off before export...

  • You would probably get an answer faster if you tried it yourself instead of waiting for a forum answer.

    If you're worried about a single file being too large, I can't think of any reason splitting the audio into multiple files would not work.

  • Here is an example I made a while ago.

    dropbox.com/s/p2ilod6sl892gga/splitscreenexample.c3p

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  • Why not publish to web, or scirra arcade if you don't have somewhere to host it?

  • It could be a bug, and a bug report would probably help, but only if you isolate the issue by itself with a minimal project.

    Similarly, I can't really answer your other questions from just a screenshot.

    Re ready for input from the manual:

    Is ready for input

    True when a peer is ready to send input to the host. This means On client update has triggered at least once, or is about to trigger. Do not allow players using input prediction to move or act before this condition is true or On client update has triggered: doing so will simply cause an input prediction error since the host is not yet ready to receive input

    My understanding is that it is used to sync up client input values and local input prediction.

    But it shouldn't have anything to do with messages. I'm not sure why it would break your project in the beta, it works as expected when I tested a minimal project. There is probably something else going on. Again, can't diagnose without seeing the whole thing.

  • This is not the correct use of the "Is ready for input" condition, from what I can see only from the screenshot it serves no purpose here. Does it work if you disable that condition?

  • You two are not talking about the same thing.

  • Does the gamepad example work properly for you? - editor.construct.net

    You probably want to use a value farther away from 0 for your input threshold.

  • Without being too familiar with the binary data object, I get the feeling this is not what the binary data object is supposed to be used for.

    If you're using a number, why not just send it in a message as a number?

    You're probably not setting the buffer bounds or offset correctly, thus getting 0 returned from the expression. I'm not familiar with this either though so I can't say how it should be.

    The entire value must be within the bounds of the buffer, otherwise it returns 0. For example a 4-byte Uint32 value cannot be read from a 3-byte buffer, because all four bytes must be inside the buffer.

    Edit: See the post by Nepeo in this thread for more information. construct.net/en/forum/construct-3/how-do-i-8/binary-data-object-send-152759

  • Upload your project file.

  • Don't use the same object.

    You can use families if you need to treat multiple objects as a group for events.

  • Does your turret sprite have an extra animation frame that is blank?

  • Every x seconds

    Repeat 6 times

    Spawn bullet

    Set bullet angle of motion to 360/loopindex

  • You can use the built in save load action or the local storage plugin.

  • Create a second light level modifying tilemap layer on top of your first. You can use the multiply effect.

    Draw light as lighter tiles and darkness as darker tiles. Distance and amount can be set with a breadth first search flood fill.

    dropbox.com/s/v56jw51ktwd70mj/bfsfloodfillexample.c3p