I'm just starting out on a platformer and I'm currently using a single Audio object to handle all audio for my game. However, it's becoming difficult to manage the timing of all the different audio (player voice, enemy's voice, sound effects) with the single Audio object. Is there a best practice for how many Audio objects can/should be used in a game? Should I try to use just one, or should I have separate ones for the player, each enemy, sound effects, music, etc?
Thanks