Theres always lerp
angle set angle lerp(.angle, newangle, 1-0.5^timedelta)
Course you'll get the barrel roll when you go from 360 to 0....
Then again you have to be careful if your using the turret behavior.
Has target inverted should help.
You mean set angle?
This is like the third thread about it, and yes he made a few other things like Musagi, and a 3d modeler.
Most likely its the Intel graphics card.
It should work... keep in mind there can be a value at x, y, and z.
For each in array cycles over all of those, so you would need to be careful with your conditions.
One little quirk I'll add is spritefont defaults to zero when your adding frames.
Not really a biggy...
Distance(x1,y1,x2,y2) might be useful here, provided you can get the picking right.
You will need to create a uv map in Blender. You can then edit that map in your preferred image editor, and load that image over in preferences where it says front face.
Check utube for some tuts on doing that... there are a few.
Yeah, just get out the photoshop, and fill in your uv map.
Should be pretty close to what your wanting.
Did you check unbound scrolling?
Well there's always Uvmapper classic.
http://www.uvmapper.com/downloads.html
Are you using call function after delay?
Minor
Thanks I'll have a look.
adrix89
Huh?
Yeah, I'm going for the rotating world feel, and I see what you mean on the graphics.
Getting that perfect pie slice may be an issue.
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I played around with this a while back.
http://silex-ria.org/
Its basically a flash oriented cms.
Huge potential for an artist, and its open source.