Ok I wanted to see how hard it would be to set up a different type of platform movement.
One where the player stays at the same position, and the world literally rotates as he walks.
The thing is my solution requires a huge rotating sprite, and its really slowing down frame rate with the rotation.
http://dl.dropbox.com/u/666516/blw.cap
So my question is, can anybody come up with a better solution?
I tried rotating the layer at first, which seemed like a good idea as all objects on the layer would stay relative to the world object.
But.. you have to have unbounded scrolling, and getting the camera to the right position is a bit tricky, especially since all layers must be the same size.
One other thought was a canvas, and a distortmap.... but the problem with that is you cant have a canvas thats bigger than the view.
Thoughts... suggestions?