newt's Forum Posts

  • Im sure there would be a few experienced users who would be willing to teach for pay... (flutters eyelashes for being thought of as knowing a lot)..

    That's kind of what a few are doing with Blender.

    The problem is its a huge subject matter, with many schools of thought, many different ways of doing every little thing, for a universe of different types of games.

    I mean there could be pages, and pages on do's and don'ts, let alone several chapters on the basics.

  • I wouldn't worry about an exe exporter too much. An opengl option is pretty much a given, like the proverbial mountain you have to climb, just because its there.

    Its just that Ashley is half way up Mount Everest atm.

  • Actually, its acting as I would expect. Comparing the variable places those objects into the sol, and with the mouse is over as a sub-event the sol is carried over.

    I think what you need to do is have the mouse is over as your first condition. You can then filter from the pvs that way.

    + MouseKeyboard: Mouse is over Sprite

    + Sprite: Value 'Variable 1' Equal to 3

    -> Sprite: Set opacity to 50

    -> Sprite: Set angle to 45

  • Seriously considering that Dropbox is free, 10gb is a lot of bandwidth.

  • Dang this is actually very interesting to me. I might try this with my art portfolio, that way I can show good resolution samples without people right clicking and downloading my art for distributing illegally. I normally use a watermark, but those are easy to photoshop out if someone is determined enough.

    That might dissuade the casual ripper, but as easy as it is to open an image editor and change a few pixels, its even easier to open up the browsers cache, where the images are already on the would-be thief's computer.

  • Pretty sure you cant import anything gui into the construct window, but you can open other windows .

  • here's an example using Ardsonides Deque plug from the Datasructures combo

    deque-text

    Plugs found here.

  • I would use a frame in the same object rather than make a separate object.

    Just add the frame, and set the animation speed to zero.

    There are actions to change the frame that work with your trigger.

  • Like a portal?

  • All kinds of neat stuff you can do with lighting, o0 even gradients.

    Grats again.

  • Yeah, a few hundred sprites shouldn't make much of a deference, unless you are moving them around a lot, and even then, the smaller the tile is the better the performance, so at 16x16 you should be doing ok.

    Thing to remember about canvas is it adds a bit of vram on top, then updating the collision mask adds a bit as well.

    Then you can't paste tiles that are off screen, so using it with scroll is pointless.

  • Yeah mid's the way to go. I made an example that uses the expression, and maps the sprite frames that way.

    textset.cap

  • You could beg and plead for someone to finish the html object in CC so it could be used that way.

    <img src="smileys/smiley17.gif" border="0" align="middle" />

  • The simplest method would be to add the marker to a container with enemy.

    Then make sure you image point is referenced correctly IE strings use quotes. "point"

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  • Not sure about those, but installers often have that option.