newt's Forum Posts

  • You can be fairly sure that an exe will happen, based on the fact that C2 is built to be able to do that without any changes to the program itself.

    Yes it would **** if Scirra doesn't have a hand in that, but rest assured someone will take up that cause.

    What you really need to worry about is: how good will that be, and how much will that cost you? Long story short, time is money.

    One thing to think about is the advantages of having both. A mini version of your game to run in a browser, and the "epic" version on your pc at home.

    Its all about the audience. One way to bring the casual players in, another to keep them there.

  • Um, OK, but don't images need to be split up in order to use them?

  • The main use of a global variable is that its passed to each layout, and every object has instance variables, so I don't really see the point of resetting globals.

  • Yeah that's a pretty standard formula, and can be applied in a ton of different ways.

    ..... wouldn't mind seeing it as an expression in C2.

  • Just one last question is it normal that it spawns in powers of two? <img src="smileys/smiley5.gif" border="0" align="middle" />

    Probably shouldn't use spawn to create a duplicate. Try the system objects "create object" instead.

  • Judging from the amount of entries, it probably could go as a semi-regular thing.

  • He wants dynamic text, so it would have to be a sprite font, using frames probably.

  • Like lerp(rgb(0,0,0),rgb(255,255,255),t)?

  • Yeah, families are missed a bit, along with containers.

    Just a thought, how about something like CC's object pairer, but without the exclusivity of pairs? Like a family, except you can add like objects together at runtime into a group, and then refer to that group.

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  • Actually I think the reason its not there, is because uid's aren't assigned until runtime.

    Also there's no good way to guess the uid, because the naming method is shared between all objects.

    What you can do is create the objects and place the uid into a instance variable, and then pick by that.

    Or, you can pick by the sprites index "pick "nth"". This is unique to named object types, so all instances of the same object are easier to pick. Just remember the first is 0, second 1, etc. Then in expressions you can use sprite(index) to reference a specific instance, sprite(0).x would be the first created sprites x.

  • OK here goes!

    A)Radeius

    B)http://dl.dropbox.com/u/666516/C2games/Radeius/index.html

    C)Usa

  • its there any issues or problems when your project cap reach like, 700 mb/ 1GB or so?

    i didn't see any large project and i'm making one big project with persistent world and hand draw images. so i'm asking if construct classic can handle large projects without crash?

    You'll have to do some resource management, loading external resources, etc. I'm afraid. It just wasn't built to do that, then again there are no programs out there that large for the same reason.

  • Question is, what happens to the index when you change it. Like if a sprite has an index of 3, and you change it to one. What happens to the index of the other sprites? Does the old 1 become 2?

  • Vst's are very cpu intensive. In fact you'd be hard pressed to get decent results from an exe. Sad to say, but the chances are slim to none.

  • Nice. Works like a charm now.

    Thanks.