Checking every tick makes little sense as we barely even register frame changes at 60fps.
Likewise checking every tick while something is moving makes even less, as it only needs to change z order if it gets a new y coordinate.
Its a visual effect, so it stands you can filter it down a bit more by using "is on screen".
The method you have is fine, just don't run it every tick, run it once when they move.
I think the problem is Ios doesn't support xml.
Best bet would be to convert to json.
Nope, pretty sure you just indicate what hardware is supported in the game descriptions.
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If your worker.pathfinding.currentnode< worker.pathfinding.currentnode+1 then you are going left?
I mean the x of those nodes.
[attachment=0:3l5dwwcr][/attachment:3l5dwwcr]
"It has more options and features than Flappy Bird(which means not a Flappy Bird Clone) "
That's like saying my clone has a third arm, so its not a clone.
str(myplug.return)
One possible work around would be to shove the tilemap into a single texture.
Course that means you couldn't change any of the tiles after.
Just moved my monitor into a different position, and now there are lines under 3 of the last 5.
Yes, exported as an exe.
https://dl.dropboxusercontent.com/u/666516/nolines.jpg
Don't know what else it could be besides perhaps something with Aero.
Must be pc, or card specific as I don't see any lines.(I feel so special now)
You do realize that spawn means use the parents parameters?
Yes, that certainly would be grizzly.
Shouldn't that be "bear-o-meter"?