newt's Forum Posts

  • So you can't imagine why the engine that only runs in a browser would ask for internet access?

    You should say which export if you want a less stupid answer.

  • Yea somethings wrong.

    For example one of my games has been retired because the exclusive license was bought one hundred and eleven times.

  • Problem Description

    Touch speed is still registered even if the touch is not moving.

    Attach a Capx

    https://www.dropbox.com/s/gytppulpcic3b ... .capx?dl=0

    Description of Capx

    Shows touch speed

    Steps to Reproduce Bug

    • Touch
    • Move touch
    • Note speed at start of touch movement
    • Note speed when no longer moving
    • Note speed can go below 0 when not moving

    Observed Result

    Speed varies even when there is no movement

    Expected Result

    Speed should return to 0, or near 0 when movement stops, and never return negative values.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    w10

    Construct 2 Version ID

    244

    • Post link icon

    With the current model, you might as well drop forum support altogether.

    If that's not in the plan already.

    Less bandwidth, nobody arguing back.

    It's a win win, er well non zero sum game.

  • Did you try to log back in?

    • Post link icon

    Ha, you think you hate subscriptions?

    Try having to deal with psd's, and not owning a desktop version of Photoshop.

    Edit:

    Just found a way to open them.

    Guess what format it has to be exported to?

    Friggen base64

    I don't want to live on this planet any more.

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  • Oh, it's just text.

    Well, nevermind all I said.

  • Yeah, the value is the real issue.

    Sorry I'm just off on the strings.

    That's like saying eggs+flour+milk+sugar=cookies

    • Post link icon

    I think some market investigation would help a lot.

    Find out if the main objection is to the subscription model, and what would cancel that out.

    The lack of having full features, and no guarantee of when or if they will be added, versus the price point at release.

    Surely a lower yearly rate would sway some users.

    Then for fairness, offered as a early adopters price as was done of C2.

    An exclusive for existing users if there are any objections from Scirra.

    Or just nuke em all, and start from scratch.

    Hoping enough subscribers pop up out of the rubble.

  • Could be 0, could be null.

    It depends on the browser, and how it's setup to handle it.

  • Well to start it's an extra step to convert strings into numbers, and then there's bound to be issues with the conversion, which could vary widely between browsers.

  • Why are you using strings for math?

  • Heh.

    Well I'm wondering if we still need it.

    As I recall it would help with some of the issues with support in some of the browsers, and it is still the standard for handing out music files.

  • [quote:37g2v9ob]On April 23, 2017, Technicolor's mp3 licensing program for certain mp3 related patents and software of Technicolor and Fraunhofer IIS has been terminated.

    We thank all of our licensees for their great support in making mp3 the defacto audio codec in the world, during the past two decades.

    The development of mp3 started in the late 80s at Fraunhofer IIS, based on previous development results at the University Erlangen-Nuremberg. Although there are more efficient audio codecs with advanced features available today, mp3 is still very popular amongst consumers. However, most state-of-the-art media services such as streaming or TV and radio broadcasting use modern ISO-MPEG codecs such as the AAC family or in the future MPEG-H. Those can deliver more features and a higher audio quality at much lower bitrates compared to mp3.

    https://www.iis.fraunhofer.de/en/ff/amm ... s/mp3.html

    • Post link icon

    It's like paying for minutes using telephone services. Or if you'd pay per minute (or level) in World of Warcraft. A terrible idea in my humble opinion for a development environment.

    Except you keep the minutes you've already paid for.

    It's not a recurring charge.

    You get x amount of time to add events, in addition to the free 40.

    At the end of x time you pay for the extra events. No matter what, you own that many events to do what you want, whenever you want, as many times as you like, up until you add more events than what you have paid for in the next payment period.

    You would then be billed for those extra events.

    If you choose not to pay for them then it works like the free version.

    If you want to add any events at that point then you would either pay for the current bill, or remove some events that you have already paid for.

    Like paying for minutes, those events would have to be reasonably priced in order to keep people interested.

    I would add that the amount of events can be drastically reduced by using plugs.

    Plugs that can be shared, or sold to the community.