mutajon's Forum Posts

  • dop2000 Thanks! your solution worked:)

    Ashley

    but I get the same behavior even when I put the wait BEFORE the other actions (see pic)

  • So I'm trying to achieve the following behavior:

    -subtract 1 from variable X

    -update text that displays variable X's value

    -wait 0.5

    repeat the above steps for Y times. when I enter any value of Y (e.g.27) the behavior I get is a one-step subtraction of Y from X (instead of subtracting 1 each time, until Y-worth of 1's have been subtracted).

    I get the exact same behavior when using 'repeat' instead of 'for'.

    Can one not use 'wait' inside loops? If so, how to achieve desired behavior?

    can anyone shed light?

    Thanks! :)

  • So I've set an instance Boolean to be changed on mouse click, but it always becomes inactive (conditions referring to it do not trigger) and in the variable screen the Boolean designation is crossed out (see pic).

    What's going on?

    Thanks!

  • Thanks!

  • So I have a coin and the following logic:

    if coin overlaps tile (which it does in the attached example), wait 2.5sec and flash coin for 1 sec.

    What I get:

    system waits 2.5 sec, then sets the coin visibility to false...

    What's going on here? What am I missing?

    Thanks a ton!

    the file:

    we.tl/t-CaiiolyJZw

  • So I have an array of integers, and I want to make sure no two numbers within the array are the same.

    If they are the same, change one of them to something else and run the check for duplicates again (until there are no duplicate numbers).

    Any ideas on how to implement that?

    Thanks a ton! :-)

  • What will be the simplest approach to implementing a pop-up?

    requirement - when popup appears nothing outside the popup is clickable until popup is closed

    Thanks for any ideas!

  • dop2000

    Umm... How do I create the 'loopIndex<1000' part within construct?

    Can't seem to find this condition..

    Thanks again.

  • dop2000

    Thanks a lot!

    Will check this out.

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  • dop2000

    If that is the case then I am at a loss.

    Function X creates objects. I want function Y to check if any of them overlap each other, if so, change position. Then repeat function Y until there's no more overlap. But nothing I try works.

    Do you have any suggestion on how to achieve this?

  • title.

    Thanks!

  • Say I created an array and I want to attach a comment to it - how do I do that?

    Thanks!

  • First thanks for the reply.

    Second, could you elaborate a bit more?

    Is there an action to export data from an array to JSON?

    After that's done, how do I get the JSON file from the game to my computer? (say the player plays the game in the browser on THEIR machine).

    Thanks!

  • So I want to collect user analytics.

    Say I collect data and store it in an array during gameplay,

    how can I then save and export this array so I can see the data collected?

    Thanks a ton!