mutajon's Forum Posts

  • Hi :)

    Thanks for trying to help!

    So I have these mosaic pieces that are covered (=overlapped) by ground tiles [see pic].

    I've set an event that supposed to cause a mosaic piece to start flashing if it is completely uncovered (=doesn't overlap ANY ground tiles)[second pic].

    This works exactly as intended in the debug layout. However, in the preview layout, mosaic pieces start flashing as soon as ANY ground tiles are removed from them (even if they are still partially covered - as in the pic).

    What's going on?

    Thanks!

  • Great - thanks again :-)

  • Thanks!

    Will check it out.

  • Thanks again!

    I think this second idea might work... will check it out.

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  • Thanks for the idea!

    However, I have many pairs of objects I want to group. Creating a family for each pair seems kinda messy...?

  • Thanks a lot!

  • Hi!

    Is there a way to group objects (e.g. sprites or texts) while working in the editor? So that when I move one they will all move - again, talking about moving in the Construct editor NOT in-game.

    I know I can select multiple object by dragging/holding shift, that's not what I mean. I mean grouping them (power-point/word-style) so that next time it's enough to click just one of them and move it (and the grouped objects will move with it)

    Thanks :)

  • Hi!

    So I have this simple setup - two small colorful squares (in the same family - named 'Lenses') and one big white rectangle.

    I want it to be so that when I hover with the mouse over any of the small squares, the big white one will change color to match theirs.

    I tried getting it by using the set color to the colorValue property of the small squares, but this does not work... why?

    And how do I make it work?

    Thanks :-)

  • Thanks!

  • Hi!

    Say I want to create one of several sprites, depending on the value of a parameter. Then, I also want to move said sprite and do other stuff with it.

    Is there a way to build this into a function that would take in a string as the name of the sprite to create/move etc?

    As you can see from the pic, currently I just repeated the process, changing the sprite each time...(not very elegant/efficient)

    Thanks :-)

  • Hi!

    Say I want a sprite to move from A to B, using a tween, but I want it to move in an arc rather than a straight line - is there a simple way to accomplish this?

    Thanks :-)

  • Title :-)

    Thanks!

  • That did it!

    Thanks:)

  • Thanks for the idea!

    I forgot to mention that this loop is already inside another loop... how do I distinguish loopIndex of one loop from the other?

    (If I do it like in the pic below, they get destroyed before actually moving)

  • Hi!

    So I have a group of diggers (instances of a sprite).

    I want them to move to a point, and only after ALL of them are at that point, destroy them.

    I can't figure out where to put the destroy action so that it won't destroy them before they moved or destroy each one as he reaches said point.... Like I said, I want all of them to reach the point first, then destroy them all.

    Thanks a lot! :)

    (in the example in this pic, diggers are destroyed one after the other as they reach the point)