mOOnpunk's Forum Posts

  • Yes, under the projects properties panel. Change Z axis scale to regular and the FOV option will appear.

  • If i have lots of cases i generally do something like;

    Set boolean to false

    blank = blank

    this = this; set boolean to true

    that = that

    var = var; set boolean to true

    boolean = true; do stuff.

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  • Don't you need to put a sprite in a container with the object, then set the sprites animation or frame to show a different texture?

  • If you say your strength is to make games without having to program then spending lots of time on tweaks to the JS script is a poor use of time compared to getting people who want to make games without programming...

    Completely agree. I argued this at the time they started adding it, and also when they announced Construct Animate.

    Its a smack in the face when they "don't have the resources" to work on feature suggestions, but can work on these things no one uses.

    If you already know Javascript chances are you aren't going to use C3, and if you use C3 to learn JS then you'll probably outgrow the engines limits and move on.

    Once a year i check Clickteam to see if theres any word on Fusion 3 yet. Construct has never been a real competitor for Game maker, Unity and the rest in my opinion. Its main draw is its event system. Clickteam is Scirra's real competition, and i think unless they start paying attention they might suffer if Fusion 3 ever gets released.

  • Wow. These are great. Really appreciated.

  • You could switch to EasyStar pathfinding which uses a tilemap. It has the benefit of being able to limit the directions on which an object can enter a tile, so you could set it up so people can only approach a stall from the front.

    Also you could code a push out system so when a person overlaps another they get pushed out. Theres code for this on the forum somewhere if you can figure it out on your own.

    Finally you could ditch pathfinding altogether an make your own system based on line of sight.

    Look cool so far. I get a kairosoft vibe.

  • devilsgarage Looks great. Nice palette and sprites. Reminds of a Pico-8 game.

  • Experimenting with populous type map manipulation, plus mini map.

    Recoding this game i started a few years ago from iso 2d to full 3d.

    3d bitwise tile mapping is a pain in the bum, but got it working.

  • I'm also very busy to file the report. Its easy to reproduce, just double click on a tilemap square in the properties panel and construct crashes.

  • Just a heads up that the new 359 update crashes the editor if you double click on a tilemap tile to edit the spritesheet. 358 seems to work fine. Ashley

  • I've been working on a puzzle game for the past 6 months. I decided to work under the constraints of the early 90s DOS Shareware scene. That means gloriously garish EGA graphics. I have a demo of the first few levels up on the arcade if anyone wants to check it out:

    https://www.construct.net/en/free-online-games/horace-hagfish-55972/play

    Looks wonderful!

  • Hey, this is really good.

    Is there a limit on how many units can be selected at once or is it a bug? Because sometimes i could select at most 6, then sometimes i could select more.

    Also does the template use javascript, or is it all events?

  • I can't believe what Unity is doing. Charging $0.20 per install, and its applied to past games too.

    The world gets more dystopian every day. An install tax sounds like something Apple would dream up.

  • Look for the 3d example that comes with construct 3 called "orthographic".

  • Also really tempted to buy, especially UID to anything, but i got burned with ProUI. C3 changes so much its hard to rely on 3rd party extensions.