mathie's Forum Posts

  • Sincerelly thanks for your help.

    Sorry, I'am not sure what should I do with the loop.

    In my array the first column would be the number of level. The second column if the level is unfinish (0) or done (1).

    So everytime x(1) the second column is egal to 1

    I pick the miniature who are egal to the first column +1 (as in the array it start with 0)

    I spawn the object fini on the miniature.

    What is wrong with my logic? Nothing appear.

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  • tarek2

    Thanks,

    Is it enough or you need more screenshot?

  • Sorry,

    I forgot to post a new screenshot^^

  • But there is still the problem. It only create on the first miniature.

    As I input a local variable who is the same +1 as the position in the array, it should works, no?

    What I did wrong?

  • tarek2 thanks for your answear,

    So it's more like something like this?

    Because "fini" object only spawn in the first miniature.

  • Hello,

    I have a family "miniature" who group all the picture of my levels.

    When a level is done, it changes the value of an array.

    What I want is to create a sprite "fini" on the level miniature who are done.

    I create a specific point of image in each miniature.

    My question is I strugle to find the right typo to create the level on the miniature.

    Can someone help me please?

  • Hello,

    To make a button mute unmutted sound. I create a boolean. If the boolean is set players have sound during the action.

    Problem is the sound happen after all the other event. How i make it happen earlier to not make it sound weird?

  • You can't just mash a bunch of tags together. Either give those sounds the same tag, or deal with each individually.

    Thanks for your answear. I did that. It works for music but nor for the "sound".

    Have you an explanation?

  • Hello,

    I have the same problem. The mute unmuted doesn't work at all.

    I also tried with an

    "else" but nothing changes, music and sounds play

  • My banner ad is really small compare to the syze i planify.

    How do i change the banner syze. Is it in construct or admob?

    I didn't find anywhere this option.

    On admob website it seems that it's when you code the banner. So it would be in construct?

  • Thanks, i will take a look to your channels, that's exactly the kind of game i'am trying to make :)

  • I follow a tutorial who indicate to input the "trigger once".

    Isn't what i did with:

    *create rewarded video

    *when video advert ready => show video advert

  • those banner and ads will never show.

    don't use triggers inside trigger (once)

    I delet all the trigger once, but it doesn't work.

  • When you say nothing works, are you trying it on a mobile device?

    I tried it by exporting the project in cordova and it doesn't work.

    Is there a special way to test the adds?

  • Well, i'am trying too use admobs to make appear banners and adds but nothing works.

    If someone know what if forget?