mathie's Forum Posts

  • Did you mean Debug apk? This is ideal that we should export the debug and check it on our real device before the signed apk.

    Maybe there is a layout issue, the wrong layout might have been selected at the startup.

    All the best.

    The app store doesn't accept debug apk, only app bundle now.

    The first layout is the menu.

    Might it be a problem with admob or storage?

  • Hello,

    I have no problem to play the game in the debug mode and i see nothing strange.

    But after puting it in the playstore. When open the game automatically close.

    I don't have infinite loop.

    What did i miss?

    Here i sa link to test.

    play.google.com/store/apps/details

    Thanks

  • Hello,

    I want to make at the end of the level a specific transition.

    I would like all the level divides in part and open like elevator door.

    Except that it won't be only right and left but also top and bottom.

    Is it possible in construct?

  • Hello,

    I'am trying to make a project where the player can change the color of an object by using slide bar.

    Each slide bar will change the red, the blue or the yellow.

    My problem is on the RGB, specifically with the green as I would prefer to use yellow instead for the mix of color in my game.

    Is there a formula or a way to make a slide bar who will add or decrease the yellow in the sprite?

    Thanks for your help

  • Here's the example using an array.

    https://www.dropbox.com/s/1hevbeddf81x3u6/grid_motion_array.capx?dl=1

    The array has 1 if something is at that grid space and 0 if nothing is there. That's initially setup at the start of layout.

    motion logic is basically this:

    want to move right?
    is right grid position empty?
    -- set current grid position to empty
    -- set right grid position to full
    -- start move

    You then look at the sprites in order as you have with "for each ordered".

    That's exactly what i want to do.

    Thanks from all my heart :)

  • I probably explained it poorly. The gist is to not check the objects current position for collisions, but the position it’s moving to.

    No sorry it's me.

    You mean like that?

    I will test if they aren't contradiction

  • Then before simulating moving left for instance, you’d check if that spot was free, and if it was simulate the key press and update the array.

    Sometimes the spot won't be free because another "mouton" would be in the spot. But this "mouton" will move to and make the spot free after his movement.

    I have an array with all the curent position of my object. I think i have to check in the direction of the movement if the a case would be "free" or occupy by an "obstacle". If it's a "mouton" i have to go to the next one.

  • You may be able to set solid collision filtering with the tags to make the family ignore collisions with itself, try it!

    I cannot because i risk to end with many object in the same place with superposition.

    I try to make a loop to make the "object" move by lines.

    When go "up" The first line move, after the second line moves, after the third... and so on

    But it fails

  • I think you can make the wall solid then it won't move into that tile occupied by the wall?

    But I also need to give a solid behavior to my objects

  • Yes exactly remove the solid behaviour

    In the gameplay, theobject will be stop by wall and some others things.

    How can I do when they should be stop by a solid object like a wall?

    If I remove the solid behavior?

  • They have solid and tile movement behavior. Same speed.

    I think the problemis during the movement the second onnecalculate that there is a solid object where he should move so he doesn't move.

  • They don't move exactly as I want. When two object are near each other they don't move together after.

    For exemple here, when I go right only one go right and the second wait.

    I cannot insert gif or video?

    Here red and blue are near each other

    I click on right and only blue move

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  • Hello,

    I would like to move multiple object in the same time.

    I use tile movement as the game use grid. But sometimes the object don't go at the right position.

    Especially when two object follow each other. The second don't move as it consider the case occupy with a solid object

    Is there a simple solution to this problem.

    Someone told me to use json and array to calculate the position but i don't get how do it?

    Thanks

  • Hi,

    Let me introduce you to Color Zone, a sweet puzzle game where you have to find the color of different area with clues.

    I will apreciate if you took the time to test and make me some feedback :)

    https://play.google.com/store/apps/details?id=com.calitrix

  • Hello,

    I just release on the playstore my first game made with construct.

    Color zone is a free puzzle game with an original mechanic.

    I will be glad if you can try it and make me a review :)

    https://play.google.com/store/apps/details?id=com.calitrix

    https://www.youtube.com/watch?v=UEtjYMz-Qdc