mahdi71's Forum Posts

  • Thanks,

    Projects are not listed in account project section?

    So if he login he can not see it?!!!

    Also he made the account with his own email so i can not change the password

  • Hi,

    I want to use construct 3 but i don’t want my project be upload or listed on the account,

    Is there a way of doing this?

    The problem is someone else bought c3 account for me so he have the account user pass but i don’t want he have access to my project , so i want my project do not listed on the account so no one have access on my project.

  • Both the C3 editor and all the projects it exports comply with that checklist (provided you host in HTTPS, which has long been our recommendation). I just tried it with the C3 editor and it worked as expected, installing an app which ran as its own task on Android and could be uninstalled like other apps.

    i think you don't get it ...

    just go to flipkart.com and add that page to your desktop , chrome will make an APK from that website and you can find that app in your android drawer and your settings > apps .

    but when you add c3 to your android desktop its just make a shortcut from c3 on your desktop.

    for more info go here :

    inovex.de/blog/progressive-web-apps-vs-webapks

  • It should already make WebAPKs. That's just an internal detail of the "add to home screen" feature.

    but it doesn't and its not like that.

    you have to compliant with the all of the google checklist or else it make the webapp

    developers.google.com/web/progressive-web-apps/checklist

  • hi,

    why chrome dons't make a WebAPK from construct 3 games ? (even from construct 3 editor) and just make a webapp ?

    i mean the problem with webapps is that they can not be found in so many launchers because many of them doesn't have a homescreen and just have an app drawer

  • Looks good, lots of depth in gameplay w/ multiplayer, good luck with the beta!

    thanks. actually i am going to release it for better review and feedback and more user base.

  • Yeah maybe so. I just played a bunch of the AI levels and then one against a human player (I think), but I guess everything was happening too fast to feel like I had any control. The buildings do spawn the units very fast but it looked nice while it was happening.

    yeh, i want it to be not boring ;D

    thanks again for the feedback.

  • It looks very nice, the gameplay is kind of basic though right as it looks like you don't control anything that happens, things just spawn and you go to a base. Some of the text needs some work as well. Nice use of isometric though mmmm.

    thanks for the good word, but you control all of it, you control what unit to build, you control where your unit to go, you control what base to capture, you control how to use your support units, you can mix your units for better efficiency and you can micromanage your units, i think you didn't play it enough, it surely have more control than clash royale.

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  • hi,

    in this game i used: ajax,webrtc,servers,databases,server-side-coding,customize(self-made) official c2 behaviors and plugins, custom(self-made) plugins, custom(self-made) cordova plugins,2.5D renders,math! a lot of it!, ....

    i just launched it on beta. and i will be so happy to hear your thoughts on it.

    the game :

    Generals War : RTS PVP Online

    play.google.com/store/apps/details

  • My game: Cat Gunner is featured on Play Store today ^^:

    hi how did you get featured ?

    what did you do after you release your game

    can you explain more about your success ?

  • Hi,

    i made a multiplayer game with construct multiplayer plugin.

    my game is like this :

    client1,client2,hostgame(host game run on a browser tab on server).

    _

    i optimize the server game and set all layers to invisible (only a text layer which show status is visible)

    in my server game there is a little physic with stepping iterations set to 1,1

    _

    i just test how much host game i can run on a server and here is the result:

    server config : windows server 2016 , 4 gig ram , 4 cpu core (2.6GHz on each core)

    .....

    i can run almost 10 host game (on 10 chrome tab) which can support 20 players

    if i open more than 10 tab of the host game on server chrome the FPS start dropping!

    __

    question :

    - is there any way to optimize the hostgame ? (like disabling rendering,or....)

    - on a server like this is this a good idea to support only 20 online players? (10 game, so 20 players per server)

    - any other advice ?

    - do you think windows is better or linux is better for this task ? (running a lot of tabs open on chrome ?)

  • FYI that is mentioned in the signalling server description:

    > purchasing an SSL certificate to encrypt the connection to the signalling server, which improves connectivity for some devices

    Yes, that was how i guess the issue and tested it.

    thanks again.

  • The problem was chrome and firefox blocking the websocket with WS but WSS is fine!

    So i have to just use secure websocket with WSS

    Thanks.

  • ok i test it more and here is the result:

    custom signalling server is running...

    on mobile with chrome its working. (ok)

    on nw.js export on pc its working (ok)

    on preview/html-export on chrome/edge on pc its not working (not ok) (scirra signalling wss is working)

    on another pc on the same network its not working (not ok) (scirra signalling wss is working)

    on the server itself its working (ok)

    __

    but why its like this ?

    why its working on nw.js export but not on html export or preview ?

    what is your guess Ashley ?

  • The problem makes no sense. The trigger fires before changing the "is connected" state. I would guess this is simply a mistake in your events. I can't tell any better without more information.

    thanks for the answer.

    i test it a little more and it seems messages can not be send via signalling server to the construct.

    do i need to use wss for the websocket to work or do ws working normally ? (i use ws for testing)

    trigger "on connected" look for the welcome message from signalling but "is connected" just look at ws.onopen .

    please if you know anything about this tell me.