mahdi71's Forum Posts

    We're not releasing everything in one go, there's too much to digest.

    the problem is you don't digest anything

    you just say little things and by doing this you dont respect your customers and more important you just hurt yourself , because now so many people are left because you didn't say everything in one go

    learn from unity they say everything in one go and even say so many things which comes next (which they don't have it yet) and by doing that their customers stick to them

  • xanxion

    Dude the audio problem on IOS is not a Construct or HTML5 problem , it's an IOS bug , go and ask apple's support

    we all know that , we just say dont do that (the html5) or at least have some native runtime for html5 wich you can remove 3rd party bugs

    i vote for 1 just for laugh

    no need to vote , scirra knows what we want already but they dont listen just like clickteam wich didn't listen and ashley had to leave and make his own engine so we have to do that => leave !

    if unity is unity today becuase they listen to users

    > What if they move to a $99 per month (build box)/$49 per month (Adobe)/€160 per year (bitwig) model?

    >

    Heh! Then I'm out. I hate the world slowing moving into a subscription based thing, where nobody owns anything yet continue to pay for everything.

    I can't see that happening, otherwise Scirra would have charged for exporters and the like.

    its a better model why ? because updates are getting better like unity new updates every update is like a big new version

    but best model is unreal engine 4 pricing

    i dont know if humanity is ready for this big change

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  • While this isn´t exactly a bug, I second that.

    what you call exactly exactly a bug ?

    (with this problem your textbox can be invisible and you can not make it visible )

  • hi,

    textbox have problem :

    we can only set textbox layer in c2 editor and not with the events , but we need it . why ?

    problem :

    if we make a global textbox then we change the layout the textbox layer can change

    now if the new layer is invisible then textbox will be invisible and we can not change the layer of textbox in code

    this code in textbox plugin is the problem : (look at the red)

    [quote:k7jog20d]

    // Is entirely offscreen or invisible: hide

    if (!this.visible || !this.layer.visible || right <= 0 || bottom <= 0 || left >= rightEdge || top >= bottomEdge)

    {

    if (!this.element_hidden)

    jQuery(this.elem).hide();

    this.element_hidden = true;

    return;

    }

  • I think in exporters folder there is some files but which one ?

  • hi

    why this javascript code not working when i use it in the index.html

    [quote:1fx75aep]document.getElementById("c2canvas").setAttribute("dir","rtl");

    what files i have to change if i want to change this :

    [quote:1fx75aep]<canvas id="c2canvas" width="854" height="480">

    it seems construct 2 change the c2canvas attributes in runtime but where ? i whant to add another attribute and i whant to see it in preview and runtime .

    which file ?

  • mahdi71 Have you solved this problem? How?

    What's your phone OS version? Which phone are you using?

    nop my game still crash so thanks for that scirra

    it's crazy you even compare c2 with unity !

    unity 5 is now like windows 10 so there is no new big versions and after that fixing those things, now they add stuff when ever they ready and that's why there are more bugs !

    but we get new stuff sooner and engine change so much more and like before doesn't get behind of other engines and this is a new way for unity so give them time to fix things

  • hi

    if you want me to answer please use like ( whoisda ) or replay me.

    for websocket you have to know javascript wich is easy

    here is some tuts:

    Subscribe to Construct videos now
    Subscribe to Construct videos now
    Subscribe to Construct videos now
    Subscribe to Construct videos now

    _or you can search google for more ..

  • Hi,

    I'm trying to create a local/couch multiplayer game for mobile devices much like Spaceteam (which is a great game and you should play if you haven't already). It has a very convenient feature where players can connect to each other either via Bluetooth or Wifi using a peer to peer connection. The best part is that it does this even if there is no internet.

    From what I have read, Construct can only make a multiplayer connection using its signalling server which requires the internet. The other option is to buy the signalling server and install it on a LAN but the server only runs on computer devices and not on mobile. Also if it did, it is very unlikely that I can ship every game with its own signalling server.

    I say this because I want the game to be accessible with or without the internet, using Wifi or Bluetooth.

    Is this possible with Construct in any way? Has someone tried something similar?

    you must use websocket and nodejs

    but your clients must input the host ip in local network

  • yes scirra answer ? because a lot of us have this issue

    (my game right now have a force close issue on android) in preview i have no issue no error no problem but in mobile it get force close when player playing it for awhile

    DON'T say its a 100$ engine because unity is free !

  • Yes, i have same problem i think it's a bug. However i solved it by disable sound preload. Try it, let me know if it works.

    no it doesn't help because my problem is musics and not sounds

    i think musics load in memory and doesn't release and then when start playing same music again its load a new one in memory !