Lootzifr's Forum Posts

  • Hey,

    1. Yes, you can just export from construct2 and override the project files. I never close the project for that and it works fine.

    2. In that case "Same" means your apk has to have the same ID (com.yourdomain.yourgamename) and needs to be signed with the correct certificate. There is also the version number. If you have exported with cocoonjs bevore they had set it up every time you compiled your game. In Intel XDK you can set that number by yourself. If you are not sure you can just type in there "100" and then every update plus one. It doesn't have to be in order but always be higher than the apk deployed before.

    3. I don't really get what you mean by that. Just use ID (com.yourdomain.yourgamename) for all your games. It doesn't matter what platform (android, ios, tizen, windows phone,...) This should be always correct then.

  • cranberrygame oh nice. Really cool. Going to buy your complete package as soon as it is in there. To me Game-Center (iOS) and Google-Play-Game-Services (Android) leaderboards and achievements are the most interesting plugins beside banner integrations.

    If you want to pick something else from my wish list: Amazon-Game-Circle (achievements & leatherboard)

  • hey, looks like a good set of plugins, but I am missing the Google Play Game Services plugin. Is it included in GameCenter (that is usually just the name for iOS game services).

  • Hey guys,

    I just wanted to share with you my new version of "Bombardment". Almost everything is new.

      • New pixel art sytle
      • New turret types
      • New game modes
      • Social achievements and leaderboard (Google Play Games on the Android version)
      • New music
      • Tablet optimized
      • New 3D logo
      • More speed

    I hope you like it. Please give me some feedback on what you like and what I should improve next

    Here are the webbrowser game links if you want to compare it:

    New: Bombardment 2.0

    Old: Bombardment 1.4

    Bombardment on Google Play Store

    iOS Version is following soon

    Cheers, Marco

  • Hey, I just implemented The new Google Play Game Services (C2) to one of my games. It works great so far if I upload it to the web (only the trigger "on signed in / signed out" seems to not fire correctly in my project).

    When I export it with to Cocoonjs it doesn't work. In the release note it says "no support with crosswalk" but what about Cocoonjs? There is no documentation / tutorial about that.

    Do we have to use the Cocoonjs plugin in that case? Would be amazing to just need the C2 "native" Plugin.

  • I got the moto g too.

    It's acually a really good phone. Very good value for that price.

    Good for testing? That depends. I would have loved to keep testing on my samsung s2 but it died. The moto g is quite powerful so that is not really good for testing if you wanna support old devices.

    Marco

  • Hey,

    I didn't know that this causes just involved instances. I though it involves all instances ordered by time of creation.

    I will give it a try

  • Hey,

    I got a problem I can't fix and maybe someone got a solution for that.

    I have a player that can walk around (orthographic = zelda like, view from top) and enemies that follow him with pathfinding. My problem is now that if you run in circles the enemies start to overlap and "merge". I want to solve it like this:

    >> If enemy is overlapping enemy stop one of them for one second. <<

    I don't know how to pick the two overlapping enemies out of maybe twenty others on the layout and how to then pick just one of those two so they are not being stopped forever both cause overlapping is still triggering.

    Here is an capx file showing the problem: https://burpsgames.com/shared_capx/foll ... erlap.capx

    Thanks for any help

    Marco

  • Maybe you could merge the objects to just one object and work with diffrent frames so they look diffrent. "pick top" would work in that case but I don't know if you can do that. Depends on your project structure.

  • Hey,

    If I got it right you could try to add to disable the platform behavior if the player is not moving.

    E.g. :

    no key pressed = platform disabled and pin enabled

    any (move input) key pressed = platform enabled and pin disabled

    Cool idea btw. Let me now if that works.

    Cheers

    Marco

  • that is easy with behaviors. This should help you:

    https://burpsgames.com/shared_capx/enemy_chases_player.capx

    Cheers,

    Marco

  • I have good experiences with instances + diffrent frames set instead of having multiple objects. There are some good articles from ashley about how the engine works and drawing is made.

    You should optimize it only if it is needed. I focus on mobile game apps so I do a lot in that case. If you just want to make browser games I would say you are good for a long time with many objects.

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  • Hi roracle,

    I got this effect in one of my games. Look here: https://burpsgames.com/html5-games/how-much-i-love. If you touch the heart a white number appears and fades/flys off.

    I do this with a sprite font with two behaviors (sine and fade). I spawn the font and activate that it is flying up with vertical sine behavior and at the same time I start the fading. The fading also destroys the object when finished. You just need to adjust the times so the fade finishes before the sine behavior woud let move it down again.

    Cheers,

    Marco

  • Hi Dennis,

    Hi Patrick,

    Are you guys from Hamburg? I am from Berlin and I am looking for german composers to work with. Are you interested in 8bit sounds as well?

    Most of your songs are to slow/classic for my games, but I really like your "Side Scroller" and "Boltanski" songs.

    If you are open to new styles this would be great <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink">.

    Three of my currently four games/apps have music. Two of them got simple 8 bit music I made by myself (so super simple^^) and the other one has a really nice song licenced by a friend of mine.

    Check it out here: https://burpsgames.com/html5-games/how-much-i-love

    I am currently working on a Diablo-like game. I would love to have a song like this "game of thrones"cover:

    If you think you could write/compose something like that then we should talk <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Cheers,

    Marco

  • It's just my opinion. No need to put it on the list

    I know animations are pain in the "albatross"! I am working on an game where I need the player and enemies from 8 directions. Combined with run, jump, hit, attack and die the work can multiply easily, but I guess it's worth it.

    It is good practise to finish a basic game first and then dress it up I think you are on a good way.

    I archive every version so it's funny to see progress later.

    Cheers, Marco