Forgive me if this has been discussed before, but I wasn't able to find exactly what I'm looking for.
I have a an object with physics added to it so that it behaves as it is swaying in the wind. I also have a character controlled by the player (sticking to a bounding box that has the Platform behaviour added to it), and I'm trying to make it so that the player can jump onto this platform and follow its movements smoothly (while standing still). If the object doesn't sway, it's fine, but as soon as some angle is applied, the character will sort of flicker and move slighty, which doesn't look good at all.
(The platform is sticking to another object with physics applied with Immovable set to Yes using joints.)
Any idea how I can improve this?
Let me know if you need any more info.