lennaert's Forum Posts

  • this page has an example of html5 with webrtc scanning for your ip and others in your local network.

    The site I got it from speak a lot about potential security issues here.

    From the looks of it, it should be totally possible, just needs an implementation in construct 2 multiplayer features I supose.

  • Hmm, Im experiencing now that I can not connect to the signalling server anymore xD

    23:24:32.024 Firefox can't establish a connection to the server at wss://multiplayer.scirra.com/. c2mp.js:293

    23:24:32.025 "Signalling server error: [object Event]"

    Error message on signalling error gives: [object Event]

  • Initially I tested all browsers from the list,including webkit.

    Other browsers decently showed it did not support.

    I expected webkit to work as it is chrome, but behaved different then expected.

    After some quick tests on my end:

    When webkit connects as client to either a firefox, or Chrome: the host (firefox or chrome) shows both players, but on the client there are no players (on webkit), and the webkit client gets booted after short time from the host game.

    When the webkit is host it will show both the firefox and chrome players, but the clients show no players (not for firefox or on chrome)

    In short: it seems when a connection with the webkit is involved, the host only shows the players.

    edit: this is tested on 1 computer, I wonder how much that will make a difference ? (port issues perhaps ?)

  • Anyone else experiencing this ?

    Kinda looking forward to continueing, but atm its stopping me from going further.

    Ashley Any idea, or should I move this question to the bug section ?

  • I am doing some tests with the new multiplayer support, using multiple browsers on my computer.

    Firefox and Chrome are my browsers of choice atm.

    Testing the ghost shooter.

    Using firefox as host, it works all the time when a chrome client connects.

    But when a firefox connects to a chrome host, the host leaves right after it joined.

    In chrome there is this in the error log:

    Error parsing message as JSON for peer '5MTM', host kicking:  
    SyntaxError
    message: "Unexpected token "
    stack: (...)
    get stack: function () { [native code] }
    set stack: function () { [native code] }
    __proto__: Error
     c2mp-peer.js:679
    Peer.doOnMessage c2mp-peer.js:679
    String that failed to parse from previous error:  c2mp-peer.js:687
    Error parsing message as JSON for peer 'HUUP', host kicking:  
    SyntaxError
     c2mp-peer.js:679
    Peer.doOnMessage c2mp-peer.js:679
    String that failed to parse from previous error:  c2mp-peer.js:687
    [Construct 2] Suspending [/code:96izmt8k]
    
    Any ideas ?
  • Beaverlicious works good on my safari for windows xD tiny bit choppy perhaps

    Rhindon In your tutorial you are referring to arrows but use different keys.

    Also, when you die, it says click to continue, while you need to press space.

    I'll not comment onthe game itself ^_^ but the intro/tutorial was nicely integrated.

    Also, during game load, there were no progress indicators.

    It does not come off as something else, in fact, it comes off as something that a large part of the scirra community would be greatly interrested in.

    What I mean with 2 months is nothing, is that 2 months of solo development time on a personal project is but a speck of time some developers spent on their vision, whether or not it comes off the ground at all.

    Many developers on scirra spent over a year working on a game, and quite a few do that in team work.

    The reason I am a bit critical with some information, is just the fact that such a tool could indeed be a huge addition to construct 2 users. But the information your providing is coming accros a bit clumsy (I did not find it arrogant).

    It might be worth to check out the community in seeing if people are interrested in teaming up with this endeavour.

    There are quite a few capable programmers on this forum, and I can imagine some will be very interrested in working on such a project or aiding and assisting to provide better feedback.

    I for one would be worried about the quality of testing done solo, seeing your new with construct 2 and there are many variations in programming styles. (good and bad)

    I am interrested in this project, and would be willing to lend a hand where possible. ^_^

    Best way to kill a program is asking money for it straight off the bat, ill let the free version run wild for a bit, and if people like it, then we will see about pricing.

    riiiight .... perhaps its an idea to get a partner for public relations and actually do some planning what information you want to release to the public.

    Seeing as you already contradict yourself :As the export with the free version, only able to publish through you, will cost 20% commision. (according to your information)

    You have pricing plans listing prices near 2k$ .... and you dont even know if you will be able to get everything to work.

    Sorry to be a bit negative, but from my perception, you have invested time in something you are saying you will not give up on because you invested 2 months of time.

    That to me sounds rediculous, 2 months is nothing.

    Some questions:

    Who does your testing ?

    What happens if monkey gets a big overhaul ?

    Have you ever made other software ?

    Do you have something of a portfolio ?

    Are there any legal factors involved if people start using your system ?

    Again, apologies if this comes accros a bit negative, but your opening the doors for it.

    You can look me up on facebook (tom healy) to see who i am, doesn't have any info on my program though.

    Quite a few tom healy's on facebook >_>

    I asked for it, seeing as you have a pricing plan in mind and mention you have a company, but nothing online.

    Looks a bitt odd, thats all.

    I am combining the current exporter into my own Game Studio software

    Do you have some links or info about yourself and your company or your Game studio software ? or even a website ?

    Googling didnt really help.

  • you can use, or do some maths with the following values:

    ViewportBottom(layer)

    ViewportLeft(layer)

    ViewportRight(layer)

    ViewportTop(layer)

    Return the viewport boundaries in layout co-ordinates of a given layer. Not all layers have the same viewport if they are parallaxed, scaled or rotated separately.

    from the manual

  • From the looks of it, you do need something like php and ajax.

    In construct 2 you can use the Ajax function to post information to a PHP file.

    When the ajax call is made, the PHP file can echo out some information, which is directly relayed back to your construct 2 program; made available through Ajax.LastData.

    ajax in the manual

    log in tutorial with php

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  • The counter is on the main page at the bottom, currently: 967,181

    Roughly 33k downloads needed I guess

    Tom, does the counter include the beta downloads ? or just the stable releases ?

    I can imagine what will happen if a WebRTC related download will be released ^_^

  • *pets Tom* My eyes thank you

    bug report, dunno if its usefull though, your prolly aware Tom:

    Situation:

    -I have the browser (firefox) open on forum index page, and am logged in.

    -Do nothing for 2 hours.

    -Click forum link.

    after page load

    I see my name in top right(user profile link and stuff) and get an update on PM notification (if there) and and forum notification (if there);

    it is like you are logged in after the first click, but its not. (perhaps the ajax call after the page load actually logs me out)

    -clicking links relating to your profile: loads the incorrect log in form

    or

    -clicking any other link, loads the page and I am no longer logged in.

  • with something amazing: