lennaert's Forum Posts

  • I only had 3 layouts open (about 100 unique layouts in total) and I have just 1 event sheet, period. There's over 3,000 unique sprites.

    The eventsheet looks like a good place to start looking for improvements

    My guess is your event sheet got a bit long

  • I think node-webkit won't work until it's updated to v33+. Hopefully that will happen within a few weeks.

    Can anyone confirm that the connectivity issues between Firefox/Chrome are fixed in r164.2?

    Yes, seems to work better now.

    Fom a single computer:

    Chrome host <=> firefox clients : works

    Firefox host <=> chrome / firefox clients : works

  • Katala

    For me, all connections involving a webkit resulted in on of the two not seeing anyone.

    shinkan

    yes, I can get normal connections going with the ghost shooter multiplayer if I use multiple instances (firefox profile manager) of firefox on the same computer.

    I have spent quite a few hours now trying to implement the ghost shooter example in my tankwars game, but have not been able to get it working decent.

    For instance, I am using a large map, and added the scrollto activation in the host group under the first event where it sets the ID. Then, somehow, every peer connected gets the scrollto enabled on all connection ends :\ (undesired)

    Somehow I don't find the method of use intuitive at all and been wasting time trying to understand the mechanics .... and fail.

  • Yes indeed, that method will allow an enemy player to be quicker too if the player plays really bad.

  • Ashley

    Thanks

    Server status page addition:

    In the code there is the error message for unable to connect to signalling server, the output was [object event], if posssible, simply change this to "unable to connect to signalling server", so we can see it during tests (for those adding the logging output to screen)

  • Simply in the PHP file, add the bit of code.

    header('Access-Control-Allow-Origin: *');

    As soon as the device which does the Ajax request (PC:browser or mobile:app) does not have the same IP as the server serving the PHP file, then its cross domain.

    generally adding the above code to your php file eliminates all cross domain issues.

  • I use it all the time when dealing with php.

    For previewing, and also when exported through cocoonjs and likes

  • If you are adressing a PHP page with the Ajax call, add:

    header('Access-Control-Allow-Origin: *');

    to your PHP page.

  • Ohw, I used the latest beta version, its downloadable.

    I did not use any licensed features.

  • Scirra or Ashley, is the signalling server turned off for the rest of the weekend or something ?

    Would be nice to know, instead of waiting for it to mysteriously appear back online ....

  • Here is an example where I integrated a waypoint system into your game.

    doesnt have a finish system or anything, but from the example I am guessing you should be able to make something out of it

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  • Problem Description

    signal server down

    Attach a Capx

    Use multiplayer demo template

    Description of Capx

    Should connect to the signalling server in order to setup a connection for multiplayer.

    Steps to Reproduce Bug

    • Preview template
    • Enter alias and click join

    Observed Result

    [object-event] appears as message, and no connection.

    Expected Result

    Getting a connection

    Affected Browsers

    • Chrome: yes
    • FireFox: yes

    Operating System and Service Pack

    win 8 64b

    Construct 2 Version ID

    R164

    Seems like the server is down.

  • Haha

    I refreshed the browser and it showed up now >_> not sure what happened there lol

    I played a couple times, and I really like how the game over text fallls down, and potentially leaves letters up in the air as they hit a platform funny !!!

  • Plan your projects, set a timescale for your project, and learn to accept what works.

    After release, rely on feedback for further improvements.

    But dont change things after jut one comment about it.

    If you are unsure about the qaulity, you can always release something as a beta.

  • Perhaps I worded that a bit wrong ^_^ I meant a progress / load indicator.

    when I first started the game, after a couple seconds with a dark screen I was pondering if it worked at all, and just before i was about to hit the browser back button, the game appeared.

    Progress indicator while loading, not gameplay