> Best way to kill a program is asking money for it straight off the bat, ill let the free version run wild for a bit, and if people like it, then we will see about pricing.
>
riiiight .... perhaps its an idea to get a partner for public relations and actually do some planning what information you want to release to the public.
Seeing as you already contradict yourself :As the export with the free version, only able to publish through you, will cost 20% commision. (according to your information)
You have pricing plans listing prices near 2k$ .... and you dont even know if you will be able to get everything to work.
Sorry to be a bit negative, but from my perception, you have invested time in something you are saying you will not give up on because you invested 2 months of time.
That to me sounds rediculous, 2 months is nothing.
Some questions:
Who does your testing ?
What happens if monkey gets a big overhaul ?
Have you ever made other software ?
Do you have something of a portfolio ?
Are there any legal factors involved if people start using your system ?
Again, apologies if this comes accros a bit negative, but your opening the doors for it.
Nothing is set in stone.
The pricing is just a template, just an idea, give people an idea on what i'm thinking, not whats its going to be.
someone wanted some information about licensing i just posted what information i had at the time.
I'm sorry if ive come off arrogant, it was not my intention. This project was originally was only being developed for myself, but people were arguing over crosswalk vs this and that, i just thought id let people know about the program i am making.
Again the program will be available to try, people will like it or not like it, it may flop, it may succeed. But what is the harm in trying?
2 months is nothing? I could of got a job, i could be putting more effort into uni, i could helping my father on his farm, i could be doing heaps of other things. But i'm spending my time on something that may work, or it may not. It may be nothing too you, but it darn well means a lot to me thanks.
1. I do my testing, its only alpha, as ive said before.
2. Monkey gets a new release every month or so, if mark makes any changes to code functionality, he generally gives people a heads up.
3. Nothing worth releasing commercially, but everyone starts somewhere.
4. Nothing worth talking about, apart from what i'm doing and the game i was working on before this.
5. Ive read the license agreements, i'm not breaking any rules.
Im just one guy trying to make something i thought would a cool idea. Sorry if it comes off as something else.