Problem still exists. Keeps me from releasing it to the Appstore. Sucks.
Have you a capx (or a screen shot of the spawn event at least) you are able to share? Is it possible that the ball is spawning inside another physics object? If you're pinning the previously spawned ball, is it possible that the pin action is affecting the wrong ball (just a guess but I've had that happen!)?
And yes. My ball is inside another physic object but not in a polygoned area so there shouldnt be a collision at the start. also ball is not created at start(its already positioned on the layer)
Which alternatives do I have instead of physics? Bullet works but has bad
collision checks on circul balls. its a top down puzzler (like a topdown pool game)