resdesign yes, you can add multiple tween behaviours to an object. Try renaming them if youre using actions to set them up. Its easy to get them mixed up.
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Kyatric I think they mean H(tml)5.
round(value / value) * 100
round(55 / 80) * 100 = 69%
edit: if you want the value from the percentage:
(percentage / 100) * value
round(69 / 100) * 80 = 55
timcs the effect link was posted in this thread:
Gigatron did a shader:
http://gigatron3k.free.fr/html5/C2/FX/page.rar
Detecting platform edges? Its far more elegant to place an collision object at the ends of a platform. Then you can run checks for multiple enemies using just those 2 objects instead of attaching 2 to each one.
Use an invisible 'controller' sprite object with the platform behaviour. Then set/pin a graphical sprite object to the controller sprite position and run any other graphical/positional adjustments such as your sine behaviour to this sprite without it affected the platform behaviour.
If it aint broke...
Make sure the data has finished loading before using it: Ajax -> on <tag> completed.
Two circle objects pinned?
It would be nice if you could feed this action a variable. This behaviour should help:
Something might be affecting the behaviour. Try using "scroll to position" action every tick and setting it to the sprites x and y to test.
You could use and x an y tween using lunarray litetween behaviour:
Nailed the look and feel. Good work!
I'm not sure that c2 games that rip off Nintendo are a great indication of c2's versatility....
A moot point considering Mario Run is itself a runner that rips off almost every runner game going...