KFII's Forum Posts

  • R0J0hound thanks again for the details, no worries I understand that it may be impossible to keep working on updates for free (it never ends i guess!)

    But if you ever think of making plugins then please do! Sometimes there are no other ways to do certain types of things (floodfill in my case) I wish I could do programming, alas i'm just a graphics guy

    So i'll always prefer finding a plugin for something, even if it doesn't work 100%, instead of finding nothing at all hehe.

    Thanks again for the tips (my workaround would be using a top sprite to hide the edges, and the canvas object under it, so the pixels will not show, already tested)

    I wish C2 supported vector objects, I guess it would have made this simple interaction so much easier!

    Thanks again!

  • R0J0hound it works! Thank you, you're a genius ^^

    Even though the coloring is not perfect on the edges (uncolored pixels showing up,) I think I can find a workaround, unless you have any tips, thanks again! ^^

  • Hey R0J0hound

    thanks for your reply,

    Unfortunately doesn't work with filled colors either for me (but works for a friend, weird, and his capx gives me the same result: no coloring,)

    The simple capx:

    https://www.dropbox.com/s/zlv7n5z5mjnle ... .capx?dl=0

    reinstalled the graphics card driver to latest, verified Chrome version to latest etc (tried turning off Intel Virtualization but was told it's unrelated) so i don't understand the problem (I also reinstalled the canvas plugin again just in case)

    No Idea how I can fix that, what would you do?

    Otherwise I'd think of other techniques, but it would add more work, so if I can make the Canvas plugin work, that would save me a lot of time and energy, thanks again for any suggestion!

  • Hey R0J0hound

    First thank you for all your efforts for making Canvas and helping here.

    I am trying to do a simple "fill area with color" much like the MS Paint bucket coloring or Photoshop.

    • I have a problem where I can't use floodfill with color on a canvas object, it freezes the preview. and I have to quit the chrome window.
    • Tested many times on blanc projects: the only thing that works so far is fill canvas with color, but then all the object is colored as square or rectangle etc.
    • I'm on R 244, Win7 - 64bit, but a friend using Win 10 - 64 bit can create the floodfill with color interaction, yet if he sends me his capx, it still doesn't work for me.

    Is there something I can do? Also is there another way to fill areas with color other than using Canvas? I am thinking of other ways but my C2 knowledge is limited and it's been a while I didn't use it, but I like thinking of problems to solve...

    If anyone has a suggestion for making a simple area color fill (like the color bucket of MS Paint) then please feel free to share ideas

    Thanks in advance for any help!

  • Hi linkman2004

    Edit: problem fixed, didn't notice it was for Construct Classic and not C2.

    ===== archived

    I am trying the Magicam plugin on R190 stable, and I have this error message:

    Before that, I tried on beta 187 and same thing, am I doing something wrong? (Placed the "Plugin" folder inside the usual plugins folder for C2)

    Thanks in advance for any help.

    K'

    ======

  • Hello,

    I think it may depend on the complexity of the visual style (and the illustration skill,) the time needed for producing one character, and the artist's hourly rate, and of course the artist's experience (an experienced artist may ask for a higher rate than someone with less experience.)

    But it also depends on your budget and whether the artist can adapt to your budget or not. If they can and you're satisfied with their production then it's great, if not then you could look for another artist.

    Also, question: are you looking for an artist or did you already find one?

  • Hi federer365

    I've sent you an email, looking forward to helping you with this project.

    Karim

  • imothep85 then you certainly mean Sprite Fonts, just go to the tutorials section and search for Sprite Fonts, you'll find a lot of help

  • Hi imothep85

    What do you mean by "bitmap"? You realize it's a format of image, right?

  • Hi guys,

    The Grid plugin or the C2 original Grid cannot be used like the visual guide lines, I also had to create my own transparent background guide lines as images and add them to the layout view, other times I place an image reference for the correct positions, and put the sprites on top of it with a lower opacity, once all the sprites are in place I just delete the image reference.

    But all of this is frustrating because it's additional unproductive work, a basic guide lines without snapping could already be a huge update, I would really appreciate something like that, also would be great if it's available inside the animation /sprite image editing mode.

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  • Bass_X thanks for the kind mension,

    Unfortunately, and as I explained to A0Nasser in PM, I no longer have time for any other project, not even my own side projects, and I suspect it will take me quite a while in mid term. In any case I will contact you both if I ever become free.

    Thanks again!

    KFII

  • Bass_X thanks,

    Infact right now I am very busy working on three projects, but we can get in touch via email, I'll send you a PM.

  • Jase00 there's a small bunch of C2 users on Skype: it's a chat group for C2, if you'd like to join, then simply open your Skype, and post this link inside the chat box (while you chat to anyone) and click on it within Skype:

    skype:?chat&blob=z02ONGJS6b27VloEk_UEuWo1bInKYCxX2dT4qEVwu9Zdf10cfPR2jC3z0NYueMqRv-H5a1T7H1CXprkmDTrE5_YgSkmo9YenVoJQpiLEZO7quGR5Btq4Ejdg0wh_kdvA8KpBCOA51OkJQ8_Rw0YkrDLRaRVmSBS_UUqRPBeGcPNMUMPZPnwzVolK-Fna4fyq15PoR9w3iAokzp8QpE5eaPjjz09KwDb3fm17jyRulajSsrpp5HAOxnal

    If you can't join just send me a PM with your Skype username so we could sorti it out, oh and everyone is invited :p

  • Oh sorry for confusion, glad it worked then

  • You could create an instance variable in the image sprite, by right clicking on it in the objects tab on the right, click on instance variables, then once the small popup opens: click on the "+" sign and type a name like: PlaySong1, give to it an initial value of 1

    What you'd want to do is: if PlaySong1 = 1, then play song1

    But if playsong1 = 0: do not play song1

    You can create an interaction that would add 1 to the value of PlaySong1 whenever you touch image1

    And then if PlaySong equals 2 then we reset it to 0

    What you can do:

    Create an event (by going to system, under General: compare two values) and it would say:

    First value:

    PlaySong1

    is greater or equal

    value: 2

    Then action: double click on image1 object, set value (under Instance variables section), and give to it the value of 0

    This will insure that whenever you touch image1, a value of 1 is added to its instance variable called PlaySong1

    Now you have to create the events for playing/not playing the song1:

    Condition: Touch object: on touched object, (choose image1)

    then create two sub events: one for PlaySong1 = 0 and another for PlaySong1 = 1 (you don't need PlaySong1 = 2 since it is automatically reset to 0 if it reaches 2, as you would have made it earlier)

    so while the condition of touched object is selected: add a sub event : either by right clicking and choosing subevent, or hit the B keyboard key

    first sub event condition: double click the image1 object: compare instance variables (under instance variables section)

    put a value of = 1

    Then, action for the first sub event: double click the Audio object, and choose Play (and choose the song1 as you planned)

    select again the main condition of the event, on touched object, and hit B again to create another sub event

    this time you can copy the first sub event and paste it here, then edit the value from 1 to 0, or you can follow the same step for sub event 1 and just use a value of 0

    then action for this value: double click the audio object, and choose "Stop" then choose the name of the file, in your case: song1

    That's the basic I think, I hope I didn't forget anything obvious? Also remember to go to tutorials section and search for audio tutorials to learn with better examples.