KFII's Forum Posts

  • MAJOR PERFORMANCE BOOST for the Spriter SML/SCON! with the latest plugin! (14-04-2014)

    Using Spriter B7: CPU use 7% only for a complex animated object (running animation with about 26 bones,) compared to before (I used Spriter B6.1 and its according plugin) it was around 30% CPU! (And it had less bones too.)

    Current test I made was in C2 r163

    Equivalent animation in a 20 frames per second version I reworked from scratch (painfully) consumes inside C2 around 5% CPU and around +30Mb image memory, but now with the scml/scon: CPU around 7% and 5.1 mb image memory only! Just wow!

    Edit: minification works too, woohoo!

    Keep up the awesome work , lucid, Ashley !

  • Hello,

    I have sent you a PM : )

  • I'm no coder, but my thoughts:

    How about a packaged version of a Chromium right within the *.exe file of the game that would open in a separate window no matter what version of Chrome the user may have? They wouldn't need to make any choice or even know how the game is running, as long as it does run ok? end of my super bright genious idea of a non-coder that could be used if it was that simple... lol

  • Thanks for looking into this Ashley : )

  • I can imagine why you seem to dislike that phenomenon,

    But in my opinion it's a good thing, after all, in business, or any type of project, failing is the first lesson, so asking people not to start failing is like asking them not to start succeeding : )

    On the other hand, I agree about the fact that newly formed teams need to plan ahead of time, and be as realistic as possible about what they can do and can't do, and also always track their own performances in that context.

    Other than that, best is to put forward one's best work, be it in a team or not.

  • It can be cool,

    But personally I was wondering about two questions in response to the prospect of being able to play before the game is traditionally started:

    1- Will the title screen still fulfill its role to the fullest?

    I personally love the small animated character sequences that change a certain number of time, for example in Mario Kart SNES. I like the "mise en scene" theatrical part of showing some character interaction, that you actually watch, instead of interacting on it, maybe you can do something on that part and make it interactive?

    2- Is the game deep enough for the title screen interactivity part? I mean, if a game offers something like that right from the title screen, then I expect an important depth, or at least that's how I feel about it. The best thing I think is to just try and see where it takes you, then test it with some people and see what they say? : )

  • That's a problem for me as well, my situation is I never used any advanced tool for tilemaps, and wanted to understand how they work/how I can use them, and since I'm often offline, I always need an updated version of the manual. And the tilemaps section is not in the downloadable, I wonder how many elements are missing.

    Ashley isn't there a way to make the manual update-able dynamically? Or simply include it as a html fully available component within Construct 2's installation updates? That would be perfect! Thanks in advance for any help : )

  • donelwero: thanks, will try that.

    BluePhaze: I think donelwero was just kidding, about Brashmonkey being silent, lol : )

    I'm even worrying about Brashmonkey because of these blazingly fast updates, they're doing an awesome work! Can't wait to test the second B6 pre-release (B 5.999992.)

  • donelwero:

    Don't forget to save a new Scon file whenever you make new updates.

    In my case, for now at least, what I do is:

    1- I create a copy of the capx I'm working with,

    2- delete everything related to the Scml I inserted into C2

    3- insert the latest version of the Scml that contains updates

    4- copy paste all events related to the Scml file, from the copy of the capx I created in step 1.

    The reason I do this is that, whenever I insert an updated Scml into C2, I get a message telling me that something was still missing (sorry not on my PC right now, can't remember exactly.) But my method works for now, for my needs at least.

  • Cool! I'll start writing/sketching about the general concept, this game is going to be my second one to be started, 'cause still working on my first one :p good luck to everybody and have fun!

  • I'll participate, this will be my first time ever in a competition : )

  • Windwalker, I just took a look at Tulamide's event theme, looks very interesting, yet it doesn't inspire me to participate, I'd highly prefer a competition that is completely free from any imposed theme, or where the theme is so general that it guarantees a very wide space for freedom (unless it really clicks with me or stuff I'm fan about) :)

  • Hi!

    I think it would be really great to encourage new or experienced C2 users to be more productive, or to train new skills, for example as a beginner, I was thinking of starting that habit of creating a game every week at least, in addition to continuing to work on my main project. And I think that a community activity can be really very cool.

    Only thing I hope is that there are some developers who can have the time (or rather the purpose) to participate, good luck with this compeititon idea : )

  • I agree TELLES0808, but maybe not particularly because it's a common standard (showing shortcuts near contextual menu elements or displaying the shortcut when hovering with the mouse on the particular element etc,) but rather because it would be very useful and cool, Ashley, and because everyone else are offering that too, so it could be really cool and great and everything : )

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  • Happy birthday Ashley, wishing you a good time : )