jobel's Forum Posts

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  • not sometimes, everytime for me. The last time it wouldn't even close with an Alt-F4 I had to End Task in Task manager.

    sounds like a major issue...

  • The game hung at this..."Adding Finishing Touches" and it was stuck.. I had to Alt-F4

  • make an interim variable.

    LevelCoins

    GameCoins

    TotalScore

  • you must have some way to know that the level wasn't completed right? Make that part of the condition System->OnEndofLayout

  • use global variables.

    Layout1score

    Layout2score

    when playing on Layout1, tally the score and save it to Layout1score

    when playing on Layout2, tally the score and save it to Layout2score

    Since the variables are global, all layouts know about these variables throughout the game and they are preserved as long as you don't 'reset all global variables'. Now you can add these scores wherever you need to.

  • this is a few years old but still valid..

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  • nevermind, just figured it out if I resize the sprite in the Layout View to something tiny, the LiteTween will size it up from there.

    that works for me... although not great for working with layouts since I have to shrink them down and place them

  • having trouble tweening size. I can get it to shrink a sprite or grow it only from the current size.

    example:

    I have a 150x150 sprite.

    I'd like that sprite to start tiny, 10x10 and then EaseElastic to 150x150 (original size)

    Is that not possible with LiteTween? if so what would the Target be?

    I've tried OnStartOf Layout to set scale or size to the smaller size, but that doesn't work.

  • I like the art.. the game design I don't entirely gather upon looking at the GIF.. doesn't look like the player is doing anything besides walking?

  • Need help in creating title for my article

    how about: "How to make a cryptic forum post that smells like spam"

  • do you want the old swords to be there when you go back?

  • make a database or an array and save what your player has, then load it OnStart of Layout.

    In my game I use RexRainbow's CSV plugin and save everything to a "database", then load it when I go to a new layout.

    No need to keep anything global, unless the sword itself has sprite-specific data --like if your swords broke after a certain amount of usage like in Minecraft, then you need to store that data across layouts, and most likely there could be many many swords.. but even then I'd use some sort of database.

  • install the Cocoon plugins.. its under CocoonCanvasPlus --> ExitApp

  • give the tilemap the "solid" behavior