jobel's Forum Posts

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  • Check my example, the red ball will work. I did the new trajectory with the ENTER one. The only problem is if it hits the wall in a weird place the angle will look wrong, which is why I said you have to fine tune your angles and speeds. Figure out places on the wall where if hit would look "good" going straight into a hole.

    Also I manually apply a "drag" after it hits the wall - which emulates mass and energy being transferred to the wall (since we don't have actual physics in that one). So you want to make sure the drag is not too "high" if the hole that the ball is going to is too far away.

    I would script set holes for different points on the wall. So each ball will have it's own approach angle/speed and hole destination pre-determined. Then you can randomize between those sets and fire a mass of balls going to their prospective wall points and destination holes.

  • or instead after collision with the wall calculate your own trajectory/speed to the hole...

  • what movement type are you using for the balls?

    it's tricky combining movement types.

    one way would be to trigger a random countdown after the bounce, then shut off that movement type and switch to another type. But your angles and force will have to be fine tuned...

    try this...

    drive.google.com/open

  • thanks DavidA13 it looks a bit better in the actual game than the GIF. Overall the prototype is not yet complete but I'm hoping to start group play testing by Spring...we'll have to wait and see!

  • making progress...

  • dop2000 good to know! although I'm always nervous using 3rd party plugs. I already use some of Rex's and sometimes I half-expect them to break! If I had time I'd learn to make them myself...but there's not enough time in the day, just working on games is incredibly time consuming nvm tools...

    Mikal that's great. Instead of JSON I use Rex's CSV plugin to basically make a database that I globally update throughout the game. This allows me to make any kind of "perpetual" world that restores itself between layouts. It's pretty great.

  • dop2000 that's not really it.. I've used Construct2 for years and was used to the search on the old Scirra Forums. It wasn't comparable to "google levels" of results, but I always found what I was looking for, I never expected it to be at Google standards. But you can't with a straight face say that this new construct.net has the same effectiveness as scirra.com - it just isn't. As a power user of these forums/manual/tutorials I know from experience in the way I work. If Scirra doesn't want to do anything about it, that's fine - I don't blame them, most people seem to have no problem with it. But as a power user I always feel compelled to speak up, I see critical feedback as something a company should want and take seriously as a way to make their product better. I hope it doesn't come off as "entitled", thinking I am saying I should have everything handed to me because I just want it that way. But rather, time is money, and if it takes longer to find answers to basic things, then that's just not good. I mean overall, its a basic UX design issue.

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  • dop2000 you beat me to it... I was just going to suggest having Empty Objects for things just like that.

    Although the one thing I like about enums is being able to loop through them dynamically with a 'For Each' member of the list. Currently there is no: 'For Each Sprite instance variable'

  • Noah Gengo yes its very simple to find with hindsight.

    the point is, I'm not a rookie programmer that doesn't know where to look or doesn't want to work at finding things.

    I did find the answer to my issue but only after 15-20 mins of searching the forums. If Doc's search was working as expected it would have taken 1 minute to have the answer.

    The issue was:

    -I didn't exactly know what I was looking for.

    -I knew there was a problem, but I didn't actually know what the problem was.

    -My instinct was to look up Set Color to confirm what it does, but it wasn't in the first search result so I just assumed search was broken so why would I bother looking at the other results? so I moved on to searching for causes of the problem, no longer even looking at 'set color'.

    It's easy to judge things after the fact, and you probably should not do that. Thanks.

  • yes, this would be great!

  • Ashley yes that makes sense -- which is why I put double quotes around the "set color" thinking that it was searching on that exact phrase. But it seems it ignores the double quotes? For example, on the old scirra.com it would return much better results: https://www.scirra.com/manual/search?q=%22set%20color%22

  • pretty cool!

  • dop2000 excellent! thank you for this, that will be a huge time saver!

  • dop2000 Ashley

    if you go to construct.net/en/make-games/manuals/construct-3 and type "set color". Nothing comes up. Then you assume its in System Actions because that is the first result. Then you do a CTRL-F and search for "set color" and again nothing. So I honestly looked for a good amount of time. I'm happy to learn the Set Color info is in the doc, but unhappy to know its not easily accessible. In fact, without that link, I don't exactly know how to get there.

    I prefer using google when searching for something here, for example:

    "set color" site:construct.net inurl:manuals

    I've been told many times to do my searches using Google that way; with that 'site' and 'inurl'. It's not going to happen, I've never used google that way and its extremely cumbersome for me. Not only do I always forget the syntax, but I've left that command-line style typing back in the 90s. Seems like that syntax could easily be added to the Construct search form no? Is there a reason the Construct Manual Search function is so terrible? Is it a lot of work to make 'search' perform as expected? It almost seems as if it's not indexed or something. Search doesn't seem to be going through all the branches.