Jetta88's Forum Posts

  • Thanks! Looking into how to make it functional now. I want to figure out some NFT and smart contract integration.

    NFT's eh.... lol.. NFTs are like the biggest scam in history lol..

    I rather just you implement some sort of feature to accept crypto in our games lol..

  • This is good stuff! Hopefully, you can eventually turn this into a plugin with more features.

  • It might be a Scirra issue since they have a build server to make Android/iOS files...

  • TomaszEnhance

    Hello,

    I send you an email and you still don't reponse since 7 days.

    It's being more than 6 months and i still did not get paid.

    Waiting for your reply

    I'm just curious... Are you using Enhance Ads?

  • Yes, there should not be any problem to use those assets in a C3 game.

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  • > Any updates on this? We're soon approaching August. I have an app that relies on you guys and I would hate having to move towards IronSource as monetization source. Their app approval times are horrendous.

    We are working on the AAB files support and it will be for sure live before August.

    Thanks

  • > To the Enhance Team:

    >

    > Google is gonna do away with future apk submissions and will require the new Android App Bundle for new apps in August and app updates on existing games in November. Do you already have a gameplan in the process to update your systems?

    >

    > Also what Android version does Enhanced apks currently target? It seems like my game won't install on my Samsung Galaxy S20 FE which has Android 11, but I can run this game on Bluestacks that has an older Android target, and my old phone which has an older version of Android. Currently, the target is Android 10.

    >

    > android-developers.googleblog.com/2020/11/new-android-app-bundle-and-target-api.html

    Hi Jetta88,

    Thanks for your question! Android App Bundle support is indeed in our pipeline - we have already done some of the initial integration of it. Unfortunately we can't give an exact estimate due to constant shifting of priorities, however you can rest assured this will be ready well in time for the August deadline for new app submissions; we always highly prioritize tasks that are related to app store submission deadlines as obviously Enhance would become unusable for android if we didn't make sure to support it in time.

    Regarding the android API, we target the same android API as unenhanced apk does. Send me you app bundleId (package name) to tomasznmv@enhance.co or PM. I would like to check your app.

    Thanks!

    Any updates on this? We're soon approaching August. I have an app that relies on you guys and I would hate having to move towards IronSource as monetization source. Their app approval times are horrendous.

  • > To the Enhance Team:

    >

    > Google is gonna do away with future apk submissions and will require the new Android App Bundle for new apps in August and app updates on existing games in November. Do you already have a gameplan in the process to update your systems?

    >

    > Also what Android version does Enhanced apks currently target? It seems like my game won't install on my Samsung Galaxy S20 FE which has Android 11, but I can run this game on Bluestacks that has an older Android target, and my old phone which has an older version of Android. Currently, the target is Android 10.

    >

    > android-developers.googleblog.com/2020/11/new-android-app-bundle-and-target-api.html

    Hi Jetta88,

    Thanks for your question! Android App Bundle support is indeed in our pipeline - we have already done some of the initial integration of it. Unfortunately we can't give an exact estimate due to constant shifting of priorities, however you can rest assured this will be ready well in time for the August deadline for new app submissions; we always highly prioritize tasks that are related to app store submission deadlines as obviously Enhance would become unusable for android if we didn't make sure to support it in time.

    Regarding the android API, we target the same android API as unenhanced apk does. Send me you app bundleId (package name) to tomaszkwq@enhance.co or PM. I would like to check your app.

    Thanks!

    Ok thanks, I sent you an email.

    EDIT: Never mind on the support, I figured out why it wasn't installing on my Galaxy S20.

  • Sometimes my builds will hang too. For me it will get stuck at the 'loading minifier' stage. I just close the window and export again. Normally works the next try.

    Well, it seems to me that using the latest Beta hangs every time for me. I just tried it on the stable version twice and no issue.

    I'll just stick with Stable.

  • Is anyone stuck on this screen? It's been like this for 10 minutes now, but I didn't have any issues with the app building yesterday.

  • Looks good, you should make an unofficial tutorial on the whole process.

    construct.net/en/tutorials

  • To the Enhance Team:

    Google is gonna do away with future apk submissions and will require the new Android App Bundle for new apps in August and app updates on existing games in November. Do you already have a gameplan in the process to update your systems?

    Also what Android version does Enhanced apks currently target? It seems like my game won't install on my Samsung Galaxy S20 FE which has Android 11, but I can run this game on Bluestacks that has an older Android target, and my old phone which has an older version of Android. Currently, the target is Android 10.

    android-developers.googleblog.com/2020/11/new-android-app-bundle-and-target-api.html

  • Yes, there's Enhance.

    Do you need require any Admob with it.

    enhance.co

  • I have this code, and working only If I use it on a webpage. If I compile the apk on android nothing happens

    Create a button sprite and then you need to use the "Touch" instead of "Mouse" object type for Android. Mouse objects don't work on mobile devices, only PC.

    However "Touch" object can work on both mobile devices and PC, so just use that if you want to work with both platforms.

  • If you want to save a screenshop of your app/game use Snapshot Canvas from System action..