Hi folks, I'm creating a space shooter for learning purpose. I created an infinite background and all is working fine.
What If I wanted to create a structured background where for example the player at the beginning sees the Militaruy base, than he flyes over a desert, he sees rivers, piramids and other elements which stays in place and are not random sprites.
I mean what if I'd like to create a specific world to fly over?
My idea is to create a 720xThousands long bg sprite but I understand this is not doable because of system performance...or it is doable?
Just trying to understand the best practice. Thanks