Isedo's Forum Posts

  • I've seen on this forum this project:

    imgur.com/PdtN9X7

    Can u tell how to make the player move like this one? It's "physics moving" while jumping and going in different directions, how is this kind of effect called?

    Thanks.

  • Thanks man got it!

    I created an invisible sprite which triggers the barrel when the player walks over it.

    I unchecked the "enabled" check as u suggested. Than i created an event when if the player overlaps the invisible trigger sprite, than the physics of the barrel get enabled.

    Working great!

    Thanks.

    P.s.

    Now my problem is that id order to make collide the barrel with the surface, i have to set the surface as physics behaviour. Since it's already a Solid, it's not walkable but the player anymore, seems like the solid behaviour and the physics one are not good friends.

    Can u help?

  • Hi folks, when my player sprite dies (destroy) i would like to load an animation of the death of the player. So I'm using "on collision with" the player "destroy" and "spawn" playerAnimation.

    The problem is that I can't find a way to control the position of this Animation since it should appear where the player is and with the same players size.

    Thanks

  • Ok sorry man, I'm a pain.

    Now I have the problem that the barrel falls but it self.

    I should in some way tell him to not move and wait for the action to be done. Can u help?

  • Awesome! Thanks a lot.

  • Thanks a lot. What u saying makes total sense. Since i'm just starting I will experiment thanks to your tips.

    How is the distance from the player calculated?

  • Thanks buddy. I thought like th ebest practice would be create an event sheet for each level but now i understand it's not the best idea. Thanks for your help!

  • Hi folks, I have a barrel which shoud fall into the scene from top once the player is in the area.

    Right now the barrel is falling as soon as the game starts so the player never sees the barrel.

    How can I achieve this please?

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  • Hi folks, I'm really new to Construct 3.

    I added an event with which the Player is mirroring it self while pressing the left or right arrow. It works but when I go from the Level 1 of the game to the level 2, the script (event) stops to work.

    Is there a way to add this kind of global events to the whole game beside the Level I'm in?

    Thanks