helena's Forum Posts

  • Maybe if i could choose to pay one month here and there, it might work.

    Any kind of "you only have xx uses left" or "you only have 1 month left" make me stressful, first I would never use software in fear of using time to only dabble and second I would feel stressful for not using software.

    Also I made thinking about exporters etc. Well, to be honest we haven't seen anything new other than this sour egg of subscription model. I do not know anything about c3. but if it is basically browser wrapped C2 with a few new stuff, it will not be worth it (the subscription model).

    (in my humble opinion)

    Me, I want to pay one-off, not subscribe. It might work for serious business with goal for released paid games. But for personal, people who might not actually release games due to shortages, people dabbling away, experiments, playing around... My problem = short of time and brains, so never released proper games before plus not paid either..

    Plus I tend to not use C2 for months/half year due to stuff going on life, and then have a couple of intense weeks/months, and then... I worry if I have to subscribe for selective months, I would never start these months worrying about wasting money.

    so.. Please add another one-off payment model.. or I will likely not go C3.

    can'twait. oh, why, hello again. <3

  • This is why I have dual backup going on on C2 files. Dropbox (within the free quota) and iDrive backup.

    It is not a waste of money, it has already saved me a number of times. Maybe not exactly with C2 files but overall.

    I like how I can go to older revisions because sometimes I have idiot moments and save over or in other similar way destroy files. With some online backup services you can do that.

  • I love you Construct 2, Scirra team, the helpful members of this forum!

  • I am loading the levels through AJAX. Works well.

    I wanted to streamline the events from manually have like 100 event lines like below

    AJAX - On Level1 Completed --> Levelarray bla bla

    AJAX - On Level2 Completed --> Levelarray bla bla

    ..repeat until all levels has been done..

    At first I thought why not make a loop and insert loopindex for the current level.. But then nope, the AJAX is triggered and can't be in loop. Ok of course.

    How would you streamline it?

    Thanks.

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  • It did not work initially, but when I did an experiment I understood I had to create variables first! Because it did not understand (variable1 & "blabla") | (variable2 & "this"), fed it with local string varibles. THEN it worked!

    blackhornet Sorry for being daft.

  • Oh yes. Forgot the animation name.

  • Too soon. It seems I ran the wrong capx when testing.

    Did not work.

    I wrote like this:

    SettingGraphic&"ScissorsLeft"|SettingGraphic&"ScissorsUp"|SettingGraphic&"ScissorsRight"|SettingGraphic&"ScissorsDown"

    and it did not pick any of them.

  • blackhornet to the rescue again!

    (and I have vague memory that we did same thing earlier.. )

  • Thank you for replies!

  • Let's say I want to Pick sprites that have four different animations names, pick all the instances that happens have one of these following names:

    Play

    Hello

    Flower

    Rabbit

    how would I do it best way?

    I tried first

    Pick Sprite where Sprite.AnimationName = "Play"

    or

    Pick Sprite where Sprite.AnimationName = "Hello"

    or

    Pick Sprite where Sprite.AnimationName = "Flower"

    or

    Pick Sprite where Sprite.AnimationName = "Rabbit"

    ---Subevent

    For each Sprite order by 0 Ascending

    more sub events.....

    Then I removed the "or"..

    but neither seems to work so maybe this is bad logic?

  • Hello.

    My game engine is super complicated and I do not want to do the hassle to change the origin from top left to center, as the engine works better with the top left.

    So I wonder if I can rotate the animation in center even if the origin is top-left?

    The only I can think of is to create three more animations, identical but new orientation and change animation when change direction. But waste of space and cpu.

    Any other ideas?

  • Good to know. Now I have solved the bug anyway so onward to the other bugs!